Rust HeatmapInfrared · players
IR live Players64,938 Servers11,790 Warm3,582 Fresh wipes · 3h124 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–1° · slots

ALLIANT GAMES - DEVELOPMENT

Online NA · us5 91.229.114.221:28004 checked 13m ago

vanillamoddedcarbon
Sp1 · players now 0/ 1
0% full
Li1 · players, the last 48 hours · hourly average, UTC
Mon 23:00flare: a wipe in that hourWed 20:00
0
7-day average
peak 2
#8,922
rank
top 40% · #1222 in NA
7d ago
last wipe
no schedule published
–
next wipe
no rhythm it keeps
UTC checked 13m ago

Li2Players

AveragePeak
0123423:0008:0017:0001:0010:0020:00

Hourly average and peak, UTC.

Li3Server performance

01020304023:0008:0017:0001:0010:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 40% of all ranked servers, top 66% in NA. Ranked on player hours over the last seven days.

Bx1Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

13.9 days
usual gap
between real wipes
33%
on rhythm
of its recent wipes
1
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 1

The first 48 hours of its last wipes

Tue 20 OctThu 1 OctWed 30 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 45 hours in.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Tue 20 Oct, 22:53 UTC7d ago 2 – running 0
Thu 1 Oct, 21:00 UTC FW27d ago 0 – 19.1 days 0
Wed 30 Sep, 22:50 UTC27d ago 1 – 0.9 days 0
Thu 17 Sep, 02:00 UTC41d ago 1 halved by day 1 13.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
Friendly Seattle: No KOS | Chill | Noob Friendly
NA · groups of 8+ · biweekly · 40 on average
40 / 100
[US] Enardo - Random Farming - Small One Grid | OneGrid
NA · groups of 8+ · 28 on average
34 / 50
[NA] Willjum's Solo Only | Thursday Wipes
NA · groups of 8+ · weekly · 26 on average
7 / 100
[NA] Willjum's Casual Solo/Duo Monthly
NA · groups of 8+ · monthly · 15 on average
14 / 175
Rust Degens - US Vanilla | Fridays
NA · groups of 8+ · weekly · 15 on average
15 / 150
Hempville 420 No Kos Low Decay / Limited PvP
NA · groups of 8+ · monthly · 7 on average
9 / 90

LogQuick answers

from the figures on this page

Wipe day

What does wipe day look like on ALLIANT GAMES - DEVELOPMENT?

The average peak across its recent wipes is 1 players. The crowd on the latest wipe reached its peak 45 hours in. Above half the peak until the next wipe: that held in 0% of its recent wipes. By day 1 it was below half in the wipes that did not hold.

What is the wipe schedule on ALLIANT GAMES - DEVELOPMENT?

There is no next wipe to predict on ALLIANT GAMES - DEVELOPMENT, which wipes at irregular times. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. 7 days 23 hours ago the server made the world it is on now.

Player counts

How busy is ALLIANT GAMES - DEVELOPMENT?

ALLIANT GAMES - DEVELOPMENT currently has 0 of its 1 slots filled. A seven-day average of 0 players, with a peak of 2.

How does ALLIANT GAMES - DEVELOPMENT rank against other Rust servers?

On player hours over the last seven days, ALLIANT GAMES - DEVELOPMENT is #8,922 globally (top 40%) and #1,222 in North America.

Settings and rules

Which map does ALLIANT GAMES - DEVELOPMENT run?

A procedural map of size 4,096 with seed 1337, generated by the game, runs on ALLIANT GAMES - DEVELOPMENT. From this page you can view the map on RustMaps, since the same size and seed give the same map. The name of the map is: Custom Map.

What are the rules and settings on ALLIANT GAMES - DEVELOPMENT?

A gather rate is not given in the name ALLIANT GAMES - DEVELOPMENT. 8 players is the default group size, and that is the limit here. The server runs survival, gather, build and raid in the standard game. Combat between players and raiding are both possible. Plugins or settings change the game, and it is listed under Modded in the server browser. Carbon plugins run on this server. Vanilla is the server's own description: no changed rates, kits or rules: this is the game as Facepunch ships it. The server has VAC, Valve's anti-cheat, turned on.

Server details

Which version of Rust does ALLIANT GAMES - DEVELOPMENT run?

Rust network protocol 2635 and build 168909 is the build ALLIANT GAMES - DEVELOPMENT runs, on Linux. Steam updates your game for you, and the protocol has to match for you to join.

Is ALLIANT GAMES - DEVELOPMENT online, and how reliable is it?

Online now: ALLIANT GAMES - DEVELOPMENT. About 5 hours ago is when it last restarted, by its own uptime figure. It was up 168 of 168 hours across the last 7 full days, or 100% of the time. It first appears in Rust Heatmap records on 13 September 2026.

Where is ALLIANT GAMES - DEVELOPMENT located?

Its region code is us5, and ALLIANT GAMES - DEVELOPMENT lists itself in North America with the NA tag. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. You can reach it at 91.229.114.221:28004.

Does ALLIANT GAMES - DEVELOPMENT run smoothly?

Average server fps over the last 48 hours was 30; it never dropped below 30. Buildings, deployables and the rest of the world came to as much as 88,615 entities. The highest memory use was 2,865 MB. Players feel lag when fps falls and the entity count climbs.

Lists and filters

Which Rust Heatmap lists and filters include ALLIANT GAMES - DEVELOPMENT?

The Rust Heatmap lists that ALLIANT GAMES - DEVELOPMENT fits are: Modded Rust servers, by live population and North America server heatmap. These are the filters that return it on the list: Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

What do the server tags on ALLIANT GAMES - DEVELOPMENT mean?

These are the tags ALLIANT GAMES - DEVELOPMENT publishes for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust form; mp1 (Max players): Slot count: 1; ts8 (Group limit): At most 8 per team: the default the game ships with; v2635 (Protocol): The server runs game protocol 2635, so your game has to match it; cs168909 (Build): This build is 168909; ptrak (Networking): Standard game networking here, which is RakNet; $rus5 (Region code): This one carries the region code us5; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it; ^z (Modded): The game is changed by settings or plugins, so it sits under Modded; ^y (Carbon): The plugin framework in use is Carbon; NA (North America): North America is where the server browser puts it. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.

Who runs ALLIANT GAMES - DEVELOPMENT?

A alliant.gg hostname is published by ALLIANT GAMES - DEVELOPMENT, as it is by 1 other server we track, which points to the same operator.

Connect

How do I join ALLIANT GAMES - DEVELOPMENT?

Press F1 in Rust to open the console, then enter client.connect 91.229.114.221:28004. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you. https://discord.com/invite/alliant is where its website is.

KeyServer tags

what each one means

Published as mp1,ptrak,$rus5,v2635,^z,^y,^v,NA,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival in the standard Rust form.
mp1
Max players Slot count: 1.
ts8
Group limit At most 8 per team: the default the game ships with.
v2635
Protocol The server runs game protocol 2635, so your game has to match it.
cs168909
Build This build is 168909.
ptrak
Networking Standard game networking here, which is RakNet.
$rus5
Region code This one carries the region code us5.

Difficulty

^v
Vanilla No changed rates, kits or rules: this is the game as Facepunch ships it.

Mods and access

^z
Modded The game is changed by settings or plugins, so it sits under Modded.
^y
Carbon The plugin framework in use is Carbon.

Region

NA
North America North America is where the server browser puts it.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.