Yaki's Test Server
Online NA 91.229.114.179:28023 checked 11m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 50% of all ranked servers, top 71% in NA. Ranked on player hours over the last seven days.
Bx1Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 15 Oct, 01:27 UTC14d ago | 2° | – | running | 0 |
| Thu 8 Oct, 02:23 UTC21d ago | 2° | halved by day 2 | 7 days | 0 |
| Fri 2 Oct, 05:53 UTC27d ago | 1° | halved by day 1 | 5.9 days | 1 |
| Thu 1 Oct, 18:32 UTC FW27d ago | 1° | – | 0.5 days | 0 |
| Wed 30 Sep, 01:35 UTC29d ago | 1° | – | 1.7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on Yaki's Test Server?
At their busiest, its recent wipes averaged 2 players. The crowd on the latest wipe reached its peak 0 hours in. Above half the peak until the next wipe: that held in 0% of its recent wipes. It fell below half by day 1.5 when it did not hold.
What is the wipe schedule on Yaki's Test Server?
No next wipe can be predicted: Yaki's Test Server wipes when it chooses, at irregular times. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. 14 days 15 hours ago the server made the world it is on now.
Player counts
How busy is Yaki's Test Server?
Yaki's Test Server currently has 0 of its 100 slots filled. A seven-day average of 0 players, with a peak of 1. Look at 23:00 UTC for the last 48 hours: that hour averaged 1 players.
How does Yaki's Test Server rank against other Rust servers?
Top 50% of ranked servers and #1,323 in North America: that is Yaki's Test Server at #11,259 for player hours over seven days.
Settings and rules
Which map does Yaki's Test Server run?
A procedural map of size 4,500 with seed 1337, generated by the game, runs on Yaki's Test Server. From this page you can view the map on RustMaps, since the same size and seed give the same map. You play on a map named Custom Map.
What are the rules and settings on Yaki's Test Server?
The name Yaki's Test Server does not specify a gather rate. The group limit is 8 players, which is the game's default. The server runs survival, standard play: gathering, building and raiding. You can fight other players and raid their bases. Plugins or settings change the game, and it is listed under Modded in the server browser. Plugin count: Carbon. The server calls itself vanilla, which means: unchanged rates, kits and rules: the game in Facepunch's own form. Anti-cheat: Valve's VAC is on.
About the server
Which version of Rust does Yaki's Test Server run?
Rust network protocol 2635 and build 168909 on Linux is what Yaki's Test Server runs. Steam updates your game for you, and the protocol has to match for you to join.
Is Yaki's Test Server online, and how reliable is it?
Online now: Yaki's Test Server. About 4 days 10 hours ago is when it last restarted, by its own uptime figure. 167 of 168 hours up over the last 7 full days, which is 99%. The first record of it on Rust Heatmap is 13 September 2026.
Where is Yaki's Test Server located?
In North America, Yaki's Test Server lists itself with the NA tag. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. You can reach it at 91.229.114.179:28023.
Does Yaki's Test Server run smoothly?
Average server fps over the last 48 hours was 245; it never dropped below 198. Entities peaked at 137,175, counting buildings, deployables and all the rest of the world. Memory use reached 4,837 MB at most. Lag, as players experience it, comes from low fps and a rising entity count.
Lists and filters
Which Rust Heatmap lists and filters include Yaki's Test Server?
The Rust Heatmap lists that Yaki's Test Server fits are: Modded Rust servers, by live population and North America server heatmap. Filtering the list by Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more brings it up.
What do the server tags on Yaki's Test Server mean?
These are the tags Yaki's Test Server publishes for the game's server browser to read: gmrust (Game mode): Rust survival, standard rules; mp100 (Max players): Slot count: 100; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): Your game must match protocol 2635 to get in; cs168909 (Build): Build 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; ^v (Vanilla): Unchanged rates, kits and rules: the game in Facepunch's own form; ^z (Modded): The game is changed by settings or plugins, so it sits under Modded; ^y (Carbon): Plugins run through Carbon; NA (North America): In the server browser it sits under North America. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
Connect
How do I join Yaki's Test Server?
Press F1 in Rust to open the console, then enter client.connect 91.229.114.179:28023. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.