WhyNotRust
Online NA · us5 91.229.114.120:28015 checked 13m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 23% of all ranked servers, top 47% in NA. Ranked on player hours over the last seven days.
Bx1Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 29 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 16:40 UTC25d ago | 1° | – | running | 0 |
| Thu 1 Oct, 18:08 UTC FW27d ago | 1° | – | 1.9 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on WhyNotRust?
The average peak across its recent wipes is 1 players. The crowd on the latest wipe reached its peak 29 hours in.
What is the wipe schedule on WhyNotRust?
The record of WhyNotRust's wipes is not yet long enough to show a rhythm. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world it runs now dates from 25 days 18 hours ago.
Player counts
How busy is WhyNotRust?
Of 100 slots on WhyNotRust, 0 are in use right now. Averaged over the past week: 0 players, peaking at 2. Its busiest point in the last 48 hours was 12:00 UTC, averaging 1 players.
How does WhyNotRust rank against other Rust servers?
Top 23% of ranked servers and #868 in North America: that is WhyNotRust at #5,084 for player hours over seven days.
Map and rules
Which map does WhyNotRust run?
WhyNotRust runs a procedural map of size 4,000 with seed 1361231414, generated by the game. You can look at the map on RustMaps from this page: the same size and seed give the same map.
What are the rules and settings on WhyNotRust?
The name WhyNotRust does not specify a gather rate. The group limit is 8 players, which is the game's default. The server runs survival, gather, build and raid in the standard game. You can fight other players and raid their bases. The server browser lists it under Community. The server calls itself vanilla, which means: no changed rates, kits or rules: this is the game as Facepunch ships it. The server has VAC, Valve's anti-cheat, turned on.
About the server
Which version of Rust does WhyNotRust run?
Rust network protocol 2635 and build 168909 on Linux is what WhyNotRust runs. To join, your game must match the protocol; Steam handles the update.
Is WhyNotRust online, and how reliable is it?
Online now: WhyNotRust. The uptime it reports puts the last restart at about 3 hours ago. It was up 167 of 168 hours across the last 7 full days, or 99% of the time. It first appears in Rust Heatmap records on 13 September 2026.
Where is WhyNotRust located?
Its region code is us5, and WhyNotRust lists itself in North America with the NA tag. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. 91.229.114.120:28015 is its address.
Does WhyNotRust run smoothly?
The last 48 hours brought an average of 87 server fps and a floor of 51. The world held as many as 91,862 entities, buildings and deployables included. The highest memory use was 2,777 MB. Players feel lag when fps falls and the entity count climbs.
Lists and filters
Which Rust Heatmap lists and filters include WhyNotRust?
Best Rust community servers, North America server heatmap and Vanilla Rust servers, busiest first are the Rust Heatmap lists that WhyNotRust fits. These are the filters that return it on the list: Region: North America; Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Vanilla ^v; Group limit: 5 or more.
What do the server tags on WhyNotRust mean?
These are the tags WhyNotRust publishes for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust form; mp100 (Max players): The slot count is 100; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): To join, run the same version: game protocol 2635; cs168909 (Build): The game build here is 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $rus5 (Region code): This one carries the region code us5; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it; NA (North America): North America is where the server browser puts it. The top of this page also shows the tags for players now, the queue and when the world was made.
Connect
How do I join WhyNotRust?
Enter client.connect 91.229.114.120:28015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.
