Devblog 301 LAN
Offline 91.195.137.181:28015 checked 35d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What is the wipe schedule on Devblog 301 LAN?
Devblog 301 LAN has too few wipes on record yet for its rhythm to show. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world it runs now dates from 36 days 9 hours ago.
Player counts
How busy is Devblog 301 LAN?
Devblog 301 LAN went quiet 35 days 6 hours ago and is offline right now.
How does Devblog 301 LAN rank against other Rust servers?
Ranked #15,670 on seven-day player hours, Devblog 301 LAN is in the top 71% of all ranked servers.
Settings and rules
Which map does Devblog 301 LAN run?
Devblog 301 LAN runs a procedural map, which the game generates.
What are the rules and settings on Devblog 301 LAN?
No gather rate appears in the name Devblog 301 LAN. 8 players is the default group size, and that is the limit here. survival is the game mode, standard play: gathering, building and raiding. Players can fight each other, and raids are allowed. The server browser lists it under Community. The server has VAC, Valve's anti-cheat, turned off.
Location and uptime
Which version of Rust does Devblog 301 LAN run?
Rust network protocol 2602 and build 132924 is the build Devblog 301 LAN runs, on Windows. Steam updates your game for you, and the protocol has to match for you to join.
Is Devblog 301 LAN online, and how reliable is it?
Offline at the moment: Devblog 301 LAN was last seen 35 days 6 hours ago. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. Rust Heatmap has had it on record since 23 September 2026.
Where is Devblog 301 LAN located?
No region comes from Devblog 301 LAN, which has the region code ger. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. You can reach it at 91.195.137.181:28015.
Tags
Which Rust Heatmap lists and filters include Devblog 301 LAN?
The Rust Heatmap lists that Devblog 301 LAN fits are: Best Rust community servers. Filtering the list by Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more brings it up.
What do the server tags on Devblog 301 LAN mean?
gmrust (Game mode): Rust survival, standard rules; mp20 (Max players): The slot count is 20; ts8 (Group limit): The game default applies: 8 per team at most; v2602 (Protocol): Your game must match protocol 2602 to get in; cs132924 (Build): Build 132924; ptrak (Networking): The network layer is RakNet, the game's standard one; $rger (Region code): The region code for this server is ger are the tags Devblog 301 LAN publishes, and the server browser reads them. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
Connect
How do I join Devblog 301 LAN?
Enter client.connect 91.195.137.181:28015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.