LionForge Vanilla #1
Online 91.122.45.39:28015 checked 10m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 36% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 8d 5h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 44 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 22 Oct, 15:07 UTC5d ago | 1° | – | running | 0 |
| Thu 15 Oct, 15:07 UTC12d ago | 1° | halved by day 4 | 7 days | 0 |
| Fri 2 Oct, 07:27 UTC26d ago | 1° | halved by day 3 | 13.3 days | 0 |
| Thu 17 Sep, 23:21 UTC40d ago | 2° | halved by day 5 | 14.3 days | 0 |
| Sat 12 Sep, 11:57 UTC46d ago | 2° | held half | 5.5 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on LionForge Vanilla #1?
Its recent wipes drew an average peak of 1 players. The crowd on the latest wipe reached its peak 44 hours in. Half the peak was held until the next wipe in 25% of its recent wipes. By day 4 it was below half in the wipes that did not hold.
What is the wipe schedule on LionForge Vanilla #1?
Once a month, with the force wipe, LionForge Vanilla #1 wipes. On Thursday 5 November at 19:00 UTC the force wipe comes, and that is its next wipe, as for every Rust server. The world in play now was made 5 days 22 hours ago. The tags list one wipe a month.
Population
How busy is LionForge Vanilla #1?
The current population of LionForge Vanilla #1 is 0, against 50 slots. A seven-day average of 0 players, with a peak of 2.
How does LionForge Vanilla #1 rank against other Rust servers?
The top 36% of ranked servers includes LionForge Vanilla #1, at #8,087 for player hours over the last seven days.
Rules and settings
Which map does LionForge Vanilla #1 run?
The map on LionForge Vanilla #1 is procedural, size 3,500 with seed 426701561, generated by the game. The map is the same for a given size and seed, so RustMaps can show it from this page.
What are the rules and settings on LionForge Vanilla #1?
No gather rate appears in the name LionForge Vanilla #1. Groups can contain up to 8 players, the default in the game. The server runs survival, standard play: gathering, building and raiding. Players can fight each other, and raids are allowed. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins are in use. Vanilla is the server's own description: no changed rates, kits or rules: this is the game as Facepunch ships it. Anti-cheat: Valve's VAC is on.
Location and uptime
Which version of Rust does LionForge Vanilla #1 run?
Rust network protocol 2635 and build 168909 is the build LionForge Vanilla #1 runs, on Linux. Your game must run the same protocol to join, and Steam takes care of updating it.
Is LionForge Vanilla #1 online, and how reliable is it?
Online now: LionForge Vanilla #1. The uptime it reports puts the last restart at about 5 days 16 hours ago. It was up 168 of 168 hours across the last 7 full days, or 100% of the time. It first appears in Rust Heatmap records on 13 September 2026.
Where is LionForge Vanilla #1 located?
Nothing about a region comes from LionForge Vanilla #1. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. 91.122.45.39:28015 is its address.
Does LionForge Vanilla #1 run smoothly?
The last 48 hours brought an average of 172 server fps and a floor of 129. The world held as many as 65,847 entities, buildings and deployables included. Memory use reached 4,371 MB at most. What players call lag is low fps together with a growing entity count.
Tags
Which Rust Heatmap lists and filters include LionForge Vanilla #1?
Modded Rust servers, by live population are the Rust Heatmap lists that LionForge Vanilla #1 fits. These are the filters that return it on the list: Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last week.
What do the server tags on LionForge Vanilla #1 mean?
The game's server browser reads the tags LionForge Vanilla #1 publishes: gmrust (Game mode): Survival in the standard Rust form; mp50 (Max players): The slot count is 50; ts8 (Group limit): At most 8 per team: the default the game ships with; v2635 (Protocol): Your game must match protocol 2635 to get in; cs168909 (Build): The game build here is 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; ^m (Monthly): Facepunch's force wipe marks the monthly wipe here; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): The game is changed by settings or plugins, so it sits under Modded. The top of this page also shows the tags for players now, the queue and when the world was made.
How to join
How do I join LionForge Vanilla #1?
Enter client.connect 91.122.45.39:28015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you. https://rust.lionforge.dev/en/ is where its website is.
