Rust HeatmapInfrared · players
IR live Players38,138 Servers11,632 Warm2,969 Fresh wipes · 3h105 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 1° now Linear · 0–2° · slots

Staging Crossjoin Test

Offline 91.1.111.20:28025 checked 32d ago

Sp1 · players now 1/ 2
50% full
Li1 · players, the last 48 hours · hourly average, UTC
No hourly readings in the last 48 hours
0
7-day average
peak –
#13,973
rank
top 61%
32d ago
last wipe
no schedule published
–
next wipe
no wipe seen yet
UTC checked 32d ago

Li2Players

No hourly history yet.

Hourly average and peak, UTC.

Li3Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k25 Sep26 Sep28 Sep29 Sep1 Oct2 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays|
EU · groups of 12+ · weekly · 535 on average
309 / 300
Rustoria.co - EU Main
EU · groups of 16+ · weekly · 320 on average
21 / 250
Rusty Moose |EU Main|
EU · groups of 12+ · weekly · 319 on average
18 / 250
Rustoria.co - EU East Long
EU · groups of 12+ · monthly · 319 on average
199 / 200
Rustoria.co - EU East Medium
EU · groups of 12+ · biweekly · 277 on average
102 / 200
Rustafied.com - EU Friday
EU · groups of 16+ · weekly · 265 on average
28 / 100

LogQuick answers

from the figures on this page

Wipe schedule

What is the wipe schedule on Staging Crossjoin Test?

Its rhythm cannot yet be told: too few of Staging Crossjoin Test's wipes are on record. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world it runs now dates from 32 days 15 hours ago.

Player counts

How busy is Staging Crossjoin Test?

Last seen 32 days 14 hours ago, Staging Crossjoin Test is offline at the moment.

How does Staging Crossjoin Test rank against other Rust servers?

Player hours over seven days put Staging Crossjoin Test at #13,973, in the top 61% of ranked servers.

Settings and rules

Which map does Staging Crossjoin Test run?

A procedural map, generated by the game, runs on Staging Crossjoin Test.

What are the rules and settings on Staging Crossjoin Test?

The name Staging Crossjoin Test does not specify a gather rate. Groups can contain up to 8 players, the default in the game. The server runs survival, standard play: gathering, building and raiding. You can fight other players and raid their bases. In the server browser it appears under Community, as a community server. VAC is on, which is Valve's anti-cheat.

Location and uptime

Which version of Rust does Staging Crossjoin Test run?

Rust network protocol 2634 and build 165824 is the build Staging Crossjoin Test runs, on Windows. Your game must run the same protocol to join, and Steam takes care of updating it.

Is Staging Crossjoin Test online, and how reliable is it?

Staging Crossjoin Test is down just now; the last sighting was 32 days 14 hours ago. 0 of 168 hours up over the last 7 full days, which is 0%. The first record of it on Rust Heatmap is 25 September 2026.

Where is Staging Crossjoin Test located?

No region is published by Staging Crossjoin Test. Rust Heatmap shows the location a server states. It does not look up the machine's location. You can reach it at 91.1.111.20:28025.

Lists and filters

Which Rust Heatmap lists and filters include Staging Crossjoin Test?

These Rust Heatmap lists include Staging Crossjoin Test: Best Rust community servers. Filtering the list by Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more brings it up.

What do the server tags on Staging Crossjoin Test mean?

The game's server browser reads the tags Staging Crossjoin Test publishes: gmrust (Game mode): Rust survival, standard rules; mp2 (Max players): Slot count: 2; ts8 (Group limit): At most 8 per team: the default the game ships with; v2634 (Protocol): The server runs game protocol 2634, so your game has to match it; cs165824 (Build): The game build here is 165824; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): The region code is blank. The top of this page also shows the tags for players now, the queue and when the world was made.

How to join

How do I join Staging Crossjoin Test?

To join by console, open it with F1 in Rust and enter client.connect 91.1.111.20:28025. Or press Launch Rust on this page, which connects you through Steam.

KeyServer tags

what each one means

Published as mp2,ptrak,$r?,v2634,gmrust,cs165824,ts8

Game

gmrust
Game mode Rust survival, standard rules.
mp2
Max players Slot count: 2.
ts8
Group limit At most 8 per team: the default the game ships with.
v2634
Protocol The server runs game protocol 2634, so your game has to match it.
cs165824
Build The game build here is 165824.
ptrak
Networking Standard game networking here, which is RakNet.
$r?
Region code The region code is blank.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.