Rust HeatmapInfrared · players
IR live Players91,534 Servers11,873 Warm3,854 Fresh wipes · 3h380 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–50° · slots

RERUST-DEV-WhiteListed

Offline EU 90.231.47.195:28015 checked 17d ago

weekly wipes moddedcarbon
Sp1 · players now 0/ 50
0% full
Li1 · players, the last 48 hours · hourly average, UTC
No hourly readings in the last 48 hours
0
7-day average
peak –
#15,702
rank
top 71% · #2558 in EU
18d ago
last wipe
weekly schedule
2d 20h
next wipe
Sun 1 Nov, 12:13 UTC
UTC checked 17d ago

Li2Players

No hourly history yet.

Hourly average and peak, UTC.

Li3Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 6 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k6 Oct8 Oct11 Oct13 Oct16 Oct18 Oct

Top 71% of all ranked servers, top 88% in EU. Ranked on player hours over the last seven days.

Bx1Wipe schedule

from its schedule tag

Next wipe Sunday 1 November, 12:13 UTC, in 2d 20h. Its weekly schedule tag · low confidence

0.9 days
usual gap
between real wipes
0%
on rhythm
of its recent wipes
1
wipe-day peak
players, last three wipes
100%
crowd held
of its cycles kept half the crowd

Coming wipes

2d 20h
Sun 1 Nov, 12:13 UTC
7d 3h
Thu 5 Nov, 19:00 UTC
FW
9d 20h
Sun 8 Nov, 12:13 UTC
16d 20h
Sun 15 Nov, 12:13 UTC
23d 20h
Sun 22 Nov, 12:13 UTC
30d 20h
Sun 29 Nov, 12:13 UTC
35d 3h
Thu 3 Dec, 19:00 UTC
FW
37d 20h
Sun 6 Dec, 12:13 UTC

The first 48 hours of its last wipes

Sun 11 OctSun 11 OctFri 9 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Sun 11 Oct, 12:13 UTC18d ago 1 – running 0
Sun 11 Oct, 03:01 UTC18d ago 1 – 0.4 days 1
Fri 9 Oct, 21:18 UTC19d ago 1 – 1.2 days 1
Tue 6 Oct, 20:33 UTC22d ago 1 held half 3 days 1
Tue 6 Oct, 06:32 UTC23d ago 1 – 0.6 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
126 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 118 on average
186 / 225
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 86 on average
335 / 200
[EU] Willjum's Solo Only | Thursday Wipes
EU · groups of 8+ · weekly · 26 on average
9 / 175
TRAVELER SOLO [MAX 1] Wipe 26.10
EU · no group limit · weekly · 24 on average
32 / 100
RustAria #2 [х2 | NoLimit | Мoскoвcкий]
EU · groups of 16+ · weekly · 9 on average
5 / 100

LogQuick answers

from the figures on this page

Wipe day

What does wipe day look like on RERUST-DEV-WhiteListed?

At their busiest, its recent wipes averaged 1 players. 0 hours after the latest wipe, the crowd peaked. Half the peak was held until the next wipe in 100% of its recent wipes.

What is the wipe schedule on RERUST-DEV-WhiteListed?

Too few wipes are recorded on RERUST-DEV-WhiteListed to confirm its schedule; the tag is what the prediction follows. Due on Sunday 1 November at 12:13 UTC: the next wipe. The world in play now was made 18 days 3 hours ago. The tags list a weekly wipe.

Population

How busy is RERUST-DEV-WhiteListed?

RERUST-DEV-WhiteListed went quiet 17 days 18 hours ago and is offline right now.

How does RERUST-DEV-WhiteListed rank against other Rust servers?

Top 71% of ranked servers and #2,558 in Europe: that is RERUST-DEV-WhiteListed at #15,702 for player hours over seven days.

Settings and rules

Which map does RERUST-DEV-WhiteListed run?

A procedural map of size 3,350 with seed 1337, generated by the game, runs on RERUST-DEV-WhiteListed. From this page you can view the map on RustMaps, since the same size and seed give the same map. The name of the map is: Custom Map.

What are the rules and settings on RERUST-DEV-WhiteListed?

A gather rate is not given in the name RERUST-DEV-WhiteListed. Groups can contain up to 8 players, the default in the game. survival is the game mode, standard play: gathering, building and raiding. Combat between players and raiding are both possible. Plugins or settings change the game, and it is listed under Modded in the server browser. Plugin count: Carbon. Anti-cheat: Valve's VAC is on.

Server details

Which version of Rust does RERUST-DEV-WhiteListed run?

Rust network protocol 2634 and build 167398 is the build RERUST-DEV-WhiteListed runs, on Windows. Your game must run the same protocol to join, and Steam takes care of updating it.

Is RERUST-DEV-WhiteListed online, and how reliable is it?

RERUST-DEV-WhiteListed is down just now; the last sighting was 17 days 18 hours ago. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. The first record of it on Rust Heatmap is 6 October 2026.

Where is RERUST-DEV-WhiteListed located?

With its EU tag, RERUST-DEV-WhiteListed lists itself in Europe. Rust Heatmap shows the location a server states. It does not look up the machine's location. 90.231.47.195:28015 is its address.

Lists and filters

Which Rust Heatmap lists and filters include RERUST-DEV-WhiteListed?

These Rust Heatmap lists include RERUST-DEV-WhiteListed: EU Rust servers, busiest first and Modded Rust servers, by live population. Filtering the list by Region: Europe; Type: Modded; Server tag: Weekly ^w, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly brings it up.

What do the server tags on RERUST-DEV-WhiteListed mean?

These are the tags RERUST-DEV-WhiteListed publishes for the game's server browser to read: gmvanilla (Game mode): This is vanilla survival; mp50 (Max players): This server has 50 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2634 (Protocol): Your game must match protocol 2634 to get in; cs167398 (Build): This build is 167398; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code is blank; ^w (Weekly): Wipes run weekly; ^z (Modded): Settings or plugins alter the game, which puts it under Modded; ^y (Carbon): Carbon provides the plugin framework here; EU (Europe): The server browser lists it under Europe. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.

Connect

How do I join RERUST-DEV-WhiteListed?

Enter client.connect 90.231.47.195:28015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.

KeyServer tags

what each one means

Published as mp50,ptrak,$r?,v2634,^z,^y,^w,EU,gmvanilla,cs167398,ts8

Game

gmvanilla
Game mode This is vanilla survival.
mp50
Max players This server has 50 slots.
ts8
Group limit The game default applies: 8 per team at most.
v2634
Protocol Your game must match protocol 2634 to get in.
cs167398
Build This build is 167398.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code The region code is blank.

Wipe schedule

^w
Weekly Wipes run weekly.

Mods and access

^z
Modded Settings or plugins alter the game, which puts it under Modded.
^y
Carbon Carbon provides the plugin framework here.

Region

EU
Europe The server browser lists it under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.