Pirate Cove
Offline 90.209.174.220:28015 checked 45d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestBx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What is the wipe schedule on Pirate Cove?
Pirate Cove has too few wipes on record yet for its rhythm to show. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world it runs now dates from 45 days 5 hours ago.
Player counts
How busy is Pirate Cove?
The last time Pirate Cove was seen was 45 days 1 hours ago, and it is offline now.
How does Pirate Cove rank against other Rust servers?
Ranked #15,187 on seven-day player hours, Pirate Cove is in the top – of all ranked servers.
Map and rules
Which map does Pirate Cove run?
Pirate Cove runs a procedural map, which the game generates.
What are the rules and settings on Pirate Cove?
A gather rate is not given in the name Pirate Cove. 8 players is the default group size, and that is the limit here. The server runs survival, standard play: gathering, building and raiding. You can fight other players and raid their bases. In the server browser it appears under Community, as a community server. VAC is on, which is Valve's anti-cheat.
Location and uptime
Which version of Rust does Pirate Cove run?
The build on Pirate Cove is Rust network protocol 2633 and build 163794, running on Windows. To join, your game must match the protocol; Steam handles the update.
Is Pirate Cove online, and how reliable is it?
Offline at the moment: Pirate Cove was last seen 45 days 1 hours ago. 0 of 168 hours up over the last 7 full days, which is 0%. The first record of it on Rust Heatmap is 13 September 2026.
Where is Pirate Cove located?
Nothing about a region comes from Pirate Cove. Rust Heatmap shows the location a server states. It does not look up the machine's location. 90.209.174.220:28015 is its address.
Lists and filters
Which Rust Heatmap lists and filters include Pirate Cove?
The Rust Heatmap lists that Pirate Cove fits are: Best Rust community servers. These are the filters that return it on the list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What do the server tags on Pirate Cove mean?
These are the tags Pirate Cove publishes for the game's server browser to read: gmrust (Game mode): Rust survival, standard rules; mp10 (Max players): Slot count: 10; ts8 (Group limit): At most 8 per team: the default the game ships with; v2633 (Protocol): Your game must match protocol 2633 to get in; cs163794 (Build): Build 163794; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): A region code is not set. The top of this page also shows the tags for players now, the queue and when the world was made.
Connect
How do I join Pirate Cove?
Enter client.connect 90.209.174.220:28015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.