[X4] RUSTREAL
Online EA 90.188.4.171:23014 checked 7m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 22% of all ranked servers, top 63% in EA. Ranked on player hours over the last seven days.
Bx1Wipe schedule
from its schedule tagNext wipe Thursday 5 November, 19:00 UTC, in 7d 9h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 18 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 14 Oct, 14:41 UTC14d ago | 2° | – | running | 0 |
| Thu 1 Oct, 20:53 UTC FW27d ago | 3° | halved by day 5 | 12.7 days | 1 |
| Wed 16 Sep, 17:21 UTC42d ago | 2° | halved by day 12 | 15.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on [X4] RUSTREAL?
Its recent wipes drew an average peak of 2 players. The crowd on the latest wipe reached its peak 18 hours in. Half the peak was held until the next wipe in 0% of its recent wipes. By day 8.5 it was below half in the wipes that did not hold.
What is the wipe schedule on [X4] RUSTREAL?
Its tag guides the prediction because [X4] RUSTREAL's wipe record is too thin to confirm the schedule. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC; that is its next wipe. The world it runs now dates from 14 days 18 hours ago. A fortnightly wipe is listed in the tags.
Player counts
How busy is [X4] RUSTREAL?
Of 100 slots on [X4] RUSTREAL, 1 are in use right now. The average across the last seven days is 0 players; the peak reached 2. Its busiest point in the last 48 hours was 02:00 UTC, averaging 1 players.
How does [X4] RUSTREAL rank against other Rust servers?
Seven-day player hours place [X4] RUSTREAL at #4,860, in the top 22% of ranked servers; within Asia it is #353.
Settings and rules
Which map does [X4] RUSTREAL run?
A procedural map of size 3,750 with seed 759964070, generated by the game, runs on [X4] RUSTREAL. You can look at the map on RustMaps from this page: the same size and seed give the same map.
What are the rules and settings on [X4] RUSTREAL?
4x gather is what [X4] RUSTREAL advertises in its name. The group limit is 8 players, which is the game's default. The server runs survival, standard play: gathering, building and raiding. Combat between players and raiding are both possible. Plugins or settings change the game, and it is listed under Modded in the server browser. Oxide plugins are in use. Anti-cheat: Valve's VAC is on.
Location and uptime
Which version of Rust does [X4] RUSTREAL run?
Rust network protocol 2635 and build 168909 is the build [X4] RUSTREAL runs, on Windows. Your game must run the same protocol to join, and Steam takes care of updating it.
Is [X4] RUSTREAL online, and how reliable is it?
Online now: [X4] RUSTREAL. Its reported uptime dates the last restart to about 6 days 10 hours ago. It was up 167 of 168 hours across the last 7 full days, or 99% of the time. Rust Heatmap has had it on record since 13 September 2026.
Where is [X4] RUSTREAL located?
In Asia, [X4] RUSTREAL lists itself with the EA tag. Rust Heatmap shows the location a server states. It does not look up the machine's location. To connect, use 90.188.4.171:23014.
Does [X4] RUSTREAL run smoothly?
The last 48 hours brought an average of 50 server fps and a floor of 50. Entities peaked at 84,404, counting buildings, deployables and all the rest of the world. The highest memory use was 3,838 MB. Lag, as players experience it, comes from low fps and a rising entity count.
Lists and filters
Which Rust Heatmap lists and filters include [X4] RUSTREAL?
The Rust Heatmap lists that [X4] RUSTREAL fits are: Modded Rust servers, by live population. You will find it under these filters on the server list: Region: Asia; Type: Modded; Server tag: Biweekly ^b, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks.
What do the server tags on [X4] RUSTREAL mean?
gmrust (Game mode): Rust survival, standard rules; mp100 (Max players): This server has 100 slots; ts8 (Group limit): At most 8 per team: the default the game ships with; v2635 (Protocol): Your game must match protocol 2635 to get in; cs168909 (Build): This build is 168909; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): No region code is set; ^b (Biweekly): Every two weeks the server wipes; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Listed as Modded, since settings or plugins change the game; EA (East Asia): The server browser lists it under East Asia are the tags [X4] RUSTREAL publishes, and the server browser reads them. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
How to join
How do I join [X4] RUSTREAL?
To join by console, open it with F1 in Rust and enter client.connect 90.188.4.171:23014. Or press Launch Rust on this page, which connects you through Steam. The server's site sits at https://real.gamestores.app.