Test Server
Offline 90.154.73.69:28015 checked 18d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 9 Oct, 16:49 UTC20d ago | 1° | – | running | 1 |
| Fri 2 Oct, 13:42 UTC27d ago | 1° | held half | 7.1 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on Test Server?
At their busiest, its recent wipes averaged 1 players. 1 hours into the latest wipe, player numbers topped out. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.
What is the wipe schedule on Test Server?
The record of Test Server's wipes is not yet long enough to show a rhythm. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world in play now was made 20 days 11 hours ago.
Player counts
How busy is Test Server?
Last seen 18 days 7 hours ago, Test Server is offline at the moment.
How does Test Server rank against other Rust servers?
The top 71% of ranked servers includes Test Server, at #15,682 for player hours over the last seven days.
Rules and settings
Which map does Test Server run?
A procedural map, generated by the game, runs on Test Server.
What are the rules and settings on Test Server?
A gather rate is not given in the name Test Server. 8 players is the default group size, and that is the limit here. survival is the game mode, standard play: gathering, building and raiding. Players can fight each other, and raids are allowed. In the server browser it appears under Community, as a community server. The server has VAC, Valve's anti-cheat, turned on.
Location and uptime
Which version of Rust does Test Server run?
Rust network protocol 2634 and build 166586 on Windows is what Test Server runs. Your game must run the same protocol to join, and Steam takes care of updating it.
Is Test Server online, and how reliable is it?
Last seen 18 days 7 hours ago, Test Server is offline right now. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. The first record of it on Rust Heatmap is 30 September 2026.
Where is Test Server located?
A region is not published for Test Server. Rust Heatmap shows the location a server states. It does not look up the machine's location. You can reach it at 90.154.73.69:28015.
Lists and filters
Which Rust Heatmap lists and filters include Test Server?
The Rust Heatmap lists that Test Server fits are: Best Rust community servers. Filtering the list by Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more brings it up.
What do the server tags on Test Server mean?
These are the tags Test Server publishes for the game's server browser to read: gmrust (Game mode): Rust survival, standard rules; mp10 (Max players): This server has 10 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2634 (Protocol): The server runs game protocol 2634, so your game has to match it; cs166586 (Build): The game build here is 166586; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): A region code is not set. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
Connect
How do I join Test Server?
To join by console, open it with F1 in Rust and enter client.connect 90.154.73.69:28015. Or press Launch Rust on this page, which connects you through Steam.