TestServer
Offline 9.246.41.58:28015 checked 23d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What is the wipe schedule on TestServer?
Its rhythm cannot yet be told: too few of TestServer's wipes are on record. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world it runs now dates from 23 days 15 hours ago.
Population
How busy is TestServer?
The last time TestServer was seen was 23 days 4 hours ago, and it is offline now.
How does TestServer rank against other Rust servers?
Player hours over seven days put TestServer at #15,940, in the top 71% of ranked servers.
Settings and rules
Which map does TestServer run?
The game generates the procedural map on TestServer.
What are the rules and settings on TestServer?
The name TestServer does not specify a gather rate. The group limit is 8 players, which is the game's default. survival is the game mode, gather, build and raid in the standard game. Players can fight each other, and raids are allowed. You will find it under Community in the server browser; it is a community server. VAC is on, which is Valve's anti-cheat.
About the server
Which version of Rust does TestServer run?
Rust network protocol 2634 and build 166652 on Windows is what TestServer runs. Your game must run the same protocol to join, and Steam takes care of updating it.
Is TestServer online, and how reliable is it?
TestServer is down just now; the last sighting was 23 days 4 hours ago. 0 of 168 hours up over the last 7 full days, which is 0%. It first appears in Rust Heatmap records on 4 October 2026.
Where is TestServer located?
A region is not published for TestServer. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. 9.246.41.58:28015 is its address.
Lists and filters
Which Rust Heatmap lists and filters include TestServer?
The Rust Heatmap lists that TestServer fits are: Best Rust community servers. These are the filters that return it on the list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What do the server tags on TestServer mean?
These are the tags TestServer publishes for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust form; mp5 (Max players): The slot count is 5; ts8 (Group limit): At most 8 per team: the default the game ships with; v2634 (Protocol): The server runs game protocol 2634, so your game has to match it; cs166652 (Build): Build 166652; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): The region code is blank. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
How to join
How do I join TestServer?
Press F1 in Rust to open the console, then enter client.connect 9.246.41.58:28015. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.