typical TEST
Offline 9.244.19.246:28015 checked 41d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestBx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What is the wipe schedule on typical TEST?
The record of typical TEST's wipes is not yet long enough to show a rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world in play now was made 46 days 10 hours ago.
Population
How busy is typical TEST?
The last time typical TEST was seen was 41 days 12 hours ago, and it is offline now.
How does typical TEST rank against other Rust servers?
Player hours over seven days put typical TEST at #15,521, in the top – of ranked servers.
Rules and settings
Which map does typical TEST run?
The game generates the procedural map on typical TEST.
What are the rules and settings on typical TEST?
The name typical TEST does not specify a gather rate. The group limit is 8 players, which is the game's default. survival is the game mode, standard play: gathering, building and raiding. Combat between players and raiding are both possible. In the server browser it appears under Community, as a community server. The server has VAC, Valve's anti-cheat, turned on.
Location and uptime
Which version of Rust does typical TEST run?
Rust network protocol 2633 and build 163794 is the build typical TEST runs, on Linux. Steam updates your game for you, and the protocol has to match for you to join.
Is typical TEST online, and how reliable is it?
Last seen 41 days 12 hours ago, typical TEST is offline right now. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. The first record of it on Rust Heatmap is 15 September 2026.
Where is typical TEST located?
A region is not published for typical TEST. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. You can reach it at 9.244.19.246:28015.
Tags
Which Rust Heatmap lists and filters include typical TEST?
The Rust Heatmap lists that typical TEST fits are: Best Rust community servers. These are the filters that return it on the list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What do the server tags on typical TEST mean?
The game's server browser reads the tags typical TEST publishes: gmrust (Game mode): Survival in the standard Rust form; mp100 (Max players): The slot count is 100; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): The server runs game protocol 2633, so your game has to match it; cs163794 (Build): Build 163794; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): A region code is not set. The top of this page also shows the tags for players now, the queue and when the world was made.
How to join
How do I join typical TEST?
To join by console, open it with F1 in Rust and enter client.connect 9.244.19.246:28015. Or press Launch Rust on this page, which connects you through Steam.