typical test5
Offline 9.244.16.170:28025 checked 39d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestBx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What is the wipe schedule on typical test5?
Its rhythm cannot yet be told: too few of typical test5's wipes are on record. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. 39 days 12 hours ago the server made the world it is on now.
Population
How busy is typical test5?
The last time typical test5 was seen was 39 days 12 hours ago, and it is offline now.
How does typical test5 rank against other Rust servers?
Ranked #15,398 on seven-day player hours, typical test5 is in the top – of all ranked servers.
Map and rules
Which map does typical test5 run?
A procedural map, generated by the game, runs on typical test5.
What are the rules and settings on typical test5?
No gather rate appears in the name typical test5. Groups can contain up to 8 players, the default in the game. survival is the game mode, standard play: gathering, building and raiding. Combat between players and raiding are both possible. In the server browser it appears under Community, as a community server. Anti-cheat: Valve's VAC is on.
About the server
Which version of Rust does typical test5 run?
Rust network protocol 2633 and build 164530 on Linux is what typical test5 runs. Your game must run the same protocol to join, and Steam takes care of updating it.
Is typical test5 online, and how reliable is it?
Last seen 39 days 12 hours ago, typical test5 is offline right now. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. The first record of it on Rust Heatmap is 19 September 2026.
Where is typical test5 located?
Nothing about a region comes from typical test5. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. To connect, use 9.244.16.170:28025.
Lists and filters
Which Rust Heatmap lists and filters include typical test5?
Best Rust community servers are the Rust Heatmap lists that typical test5 fits. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What do the server tags on typical test5 mean?
The game's server browser reads the tags typical test5 publishes: gmrust (Game mode): Rust survival, standard rules; mp100 (Max players): The slot count is 100; ts8 (Group limit): The game default applies: 8 per team at most; v2633 (Protocol): Your game must match protocol 2633 to get in; cs164530 (Build): Build 164530; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): The region code is blank. The top of this page also shows the tags for players now, the queue and when the world was made.
How to join
How do I join typical test5?
Enter client.connect 9.244.16.170:28025 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.