Rust HeatmapInfrared · players
IR live Players103,852 Servers11,890 Warm4,020 Fresh wipes · 3h420 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–100° · slots

Typical TEST1

Offline 9.244.16.170:28017 checked 40d ago

Sp1 · players now 0/ 100
0% full
Li1 · players, the last 48 hours · hourly average, UTC
No hourly readings in the last 48 hours
0
7-day average
peak –
#15,398
rank
no region published
40d ago
last wipe
no schedule published
–
next wipe
too few wipes seen yet
UTC checked 40d ago

Li2Players

No hourly history yet.

Hourly average and peak, UTC.

Li3Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep24 Sep25 Sep26 Sep

Bx1Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

0
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Sat 19 Sep, 05:22 UTC40d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays|
EU · groups of 12+ · weekly · 512 on average
322 / 375
Rustoria.co - EU East Long
EU · groups of 12+ · monthly · 317 on average
439 / 475
Rusty Moose |EU Main|
EU · groups of 12+ · weekly · 280 on average
972 / 1000
Rustafied.com - EU Friday
EU · groups of 16+ · weekly · 276 on average
47 / 100
Rustoria.co - EU Main
EU · groups of 16+ · weekly · 265 on average
986 / 1000
Rustoria.co - US Main
NA · groups of 16+ · weekly · 235 on average
72 / 250

LogQuick answers

from the figures on this page

Wipe schedule

What does wipe day look like on Typical TEST1?

The average peak across its recent wipes is 0 players. 0 hours after the latest wipe, the crowd peaked.

What is the wipe schedule on Typical TEST1?

The record of Typical TEST1's wipes is not yet long enough to show a rhythm. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world it runs now dates from 40 days 12 hours ago.

Population

How busy is Typical TEST1?

The last time Typical TEST1 was seen was 40 days 12 hours ago, and it is offline now.

How does Typical TEST1 rank against other Rust servers?

Player hours over seven days put Typical TEST1 at #15,398, in the top – of ranked servers.

Map and rules

Which map does Typical TEST1 run?

A procedural map, generated by the game, runs on Typical TEST1.

What are the rules and settings on Typical TEST1?

No gather rate appears in the name Typical TEST1. 8 players is the default group size, and that is the limit here. The server runs survival, standard play: gathering, building and raiding. Players can fight each other, and raids are allowed. In the server browser it appears under Community, as a community server. Anti-cheat: Valve's VAC is on.

Location and uptime

Which version of Rust does Typical TEST1 run?

Rust network protocol 2633 and build 164530 is the build Typical TEST1 runs, on Linux. To join, your game must match the protocol; Steam handles the update.

Is Typical TEST1 online, and how reliable is it?

Offline at the moment: Typical TEST1 was last seen 40 days 12 hours ago. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. It first appears in Rust Heatmap records on 16 September 2026.

Where is Typical TEST1 located?

Nothing about a region comes from Typical TEST1. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. 9.244.16.170:28017 is its address.

Tags

Which Rust Heatmap lists and filters include Typical TEST1?

Best Rust community servers are the Rust Heatmap lists that Typical TEST1 fits. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

What do the server tags on Typical TEST1 mean?

These are the tags Typical TEST1 publishes for the game's server browser to read: gmrust (Game mode): Rust survival, standard rules; mp100 (Max players): This server has 100 slots; ts8 (Group limit): At most 8 per team: the default the game ships with; v2633 (Protocol): To join, run the same version: game protocol 2633; cs164530 (Build): Build 164530; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): A region code is not set. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.

Connect

How do I join Typical TEST1?

Enter client.connect 9.244.16.170:28017 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.

KeyServer tags

what each one means

Published as mp100,ptrak,$r?,v2633,gmrust,cs164530,ts8

Game

gmrust
Game mode Rust survival, standard rules.
mp100
Max players This server has 100 slots.
ts8
Group limit At most 8 per team: the default the game ships with.
v2633
Protocol To join, run the same version: game protocol 2633.
cs164530
Build Build 164530.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code A region code is not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.