typical TESTING
Offline 9.195.144.165:21000 checked 22d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What is the wipe schedule on typical TESTING?
The record of typical TESTING's wipes is not yet long enough to show a rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world in play now was made 22 days 12 hours ago.
Population
How busy is typical TESTING?
The last time typical TESTING was seen was 22 days 6 hours ago, and it is offline now.
How does typical TESTING rank against other Rust servers?
Ranked #15,955 on seven-day player hours, typical TESTING is in the top 72% of all ranked servers.
Settings and rules
Which map does typical TESTING run?
typical TESTING runs a procedural map, which the game generates.
What are the rules and settings on typical TESTING?
No gather rate appears in the name typical TESTING. 8 players is the default group size, and that is the limit here. The server runs survival, gather, build and raid in the standard game. Players can fight each other, and raids are allowed. You will find it under Community in the server browser; it is a community server. Anti-cheat: Valve's VAC is on.
About the server
Which version of Rust does typical TESTING run?
Rust network protocol 2634 and build 166652 is the build typical TESTING runs, on Linux. Your game must run the same protocol to join, and Steam takes care of updating it.
Is typical TESTING online, and how reliable is it?
Last seen 22 days 6 hours ago, typical TESTING is offline right now. 0 of 168 hours up over the last 7 full days, which is 0%. The first record of it on Rust Heatmap is 7 October 2026.
Where is typical TESTING located?
Nothing about a region comes from typical TESTING. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. You can reach it at 9.195.144.165:21000.
Tags
Which Rust Heatmap lists and filters include typical TESTING?
The Rust Heatmap lists that typical TESTING fits are: Best Rust community servers. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What do the server tags on typical TESTING mean?
The game's server browser reads the tags typical TESTING publishes: gmrust (Game mode): Rust survival, standard rules; mp40 (Max players): This server has 40 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2634 (Protocol): To join, run the same version: game protocol 2634; cs166652 (Build): This build is 166652; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
Connect
How do I join typical TESTING?
Enter client.connect 9.195.144.165:21000 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.