Rust Warlords
Online NA 89.28.237.30:28075 checked 9m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 25% of all ranked servers, top 50% in NA. Ranked on player hours over the last seven days.
Bx1Wipe schedule
from its schedule tagNext wipe Thursday 5 November, 19:00 UTC, in 8d 18h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 31 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 22 Oct, 17:16 UTC5d ago | 2° | – | running | 0 |
| Thu 15 Oct, 20:22 UTC12d ago | 2° | held half | 6.9 days | 0 |
| Thu 1 Oct, 19:29 UTC FW26d ago | 2° | halved by day 7 | 14 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on Rust Warlords?
At their busiest, its recent wipes averaged 2 players. 31 hours after the latest wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 50% of its recent wipes. In the wipes that did not hold, numbers dropped below half by day 7.
What is the wipe schedule on Rust Warlords?
Too few wipes are recorded on Rust Warlords to confirm its schedule; the tag is what the prediction follows. On Thursday 5 November at 19:00 UTC the force wipe comes, and that is its next wipe, as for every Rust server. The world in play now was made 5 days 6 hours ago. Its tags state a wipe every two weeks.
Population
How busy is Rust Warlords?
Rust Warlords currently has 1 of its 50 slots filled. A seven-day average of 0 players, with a peak of 2. Look at 21:00 UTC for the last 48 hours: that hour averaged 2 players.
How does Rust Warlords rank against other Rust servers?
On player hours over the last seven days, Rust Warlords is #5,597 globally (top 25%) and #934 in North America.
Rules and settings
Which map does Rust Warlords run?
A procedural map of size 1,000 with seed 1337, generated by the game, runs on Rust Warlords. The map is the same for a given size and seed, so RustMaps can show it from this page. The map is called Custom Map.
What are the rules and settings on Rust Warlords?
No gather rate appears in the name Rust Warlords. The group limit is 8 players, which is the game's default. The server runs pve, no combat against other players. Plugins or settings change the game, and it is listed under Modded in the server browser. Oxide plugins are in use. VAC is on, which is Valve's anti-cheat.
Server details
Which version of Rust does Rust Warlords run?
Rust network protocol 2635 and build 168909 is the build Rust Warlords runs, on Linux. Your game must run the same protocol to join, and Steam takes care of updating it.
Is Rust Warlords online, and how reliable is it?
The server is up at the moment: Rust Warlords is online. About 2 days 2 hours ago is when it last restarted, by its own uptime figure. 144 of 168 hours up over the last 7 full days, which is 86%. The first record of it on Rust Heatmap is 13 September 2026.
Where is Rust Warlords located?
With its NA tag, Rust Warlords lists itself in North America. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. To connect, use 89.28.237.30:28075.
Does Rust Warlords run smoothly?
The last 48 hours brought an average of 11 server fps and a floor of 5. Entities peaked at 23,041, counting buildings, deployables and all the rest of the world. Memory use reached 1,824 MB at most. Lag, as players experience it, comes from low fps and a rising entity count.
Lists and filters
Which Rust Heatmap lists and filters include Rust Warlords?
Modded Rust servers, by live population, Best Rust PvE servers and North America server heatmap are the Rust Heatmap lists that Rust Warlords fits. You will find it under these filters on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last week.
What do the server tags on Rust Warlords mean?
These are the tags Rust Warlords publishes for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust form; mp50 (Max players): This server has 50 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): To join, run the same version: game protocol 2635; cs168909 (Build): This build is 168909; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): A region code is not set; ^b (Biweekly): Every two weeks the server wipes; ^p (PvE): No player fighting here: the world is the danger; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by settings or plugins, so it sits under Modded; NA (North America): The server browser lists it under North America. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
Connect
How do I join Rust Warlords?
To join by console, open it with F1 in Rust and enter client.connect 89.28.237.30:28075. Or press Launch Rust on this page, which connects you through Steam.