[ESP/Ñ] DEV
Online EU 89.222.104.137:22619 checked 13m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 38% of all ranked servers, top 73% in EU. Ranked on player hours over the last seven days.
Bx1Wipe schedule
from its schedule tagNext wipe Thursday 5 November, 19:00 UTC, in 6d 20h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 28 Oct, 17:36 UTC1d ago | – | – | running | 0 |
| Sat 24 Oct, 22:04 UTC4d ago | 1° | halved by day 1 | 3.8 days | 0 |
| Mon 12 Oct, 15:04 UTC17d ago | 1° | halved by day 2 | 12.3 days | 0 |
| Thu 1 Oct, 19:09 UTC FW28d ago | 1° | halved by day 2 | 10.8 days | 0 |
| Tue 29 Sep, 17:22 UTC30d ago | 1° | held half | 2.1 days | 0 |
| Wed 16 Sep, 16:55 UTC43d ago | 1° | halved by day 2 | 13 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on [ESP/Ñ] DEV?
At their busiest, its recent wipes averaged 1 players. The crowd on the latest wipe reached its peak 0 hours in. Half the peak was held until the next wipe in 20% of its recent wipes. In the wipes that did not hold, numbers dropped below half by day 2.
What is the wipe schedule on [ESP/Ñ] DEV?
The prediction follows its tag, as too few of [ESP/Ñ] DEV's wipes are on record to confirm the schedule. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe, when all Rust servers wipe. The world it runs now dates from 28 hours ago. Its tags state a wipe every two weeks.
Population
How busy is [ESP/Ñ] DEV?
The current population of [ESP/Ñ] DEV is 0, against 40 slots. Averaged over the past week: 0 players, peaking at 1.
How does [ESP/Ñ] DEV rank against other Rust servers?
On player hours over the last seven days, [ESP/Ñ] DEV is #8,465 globally (top 38%) and #2,124 in Europe.
Rules and settings
Which map does [ESP/Ñ] DEV run?
The map on [ESP/Ñ] DEV is procedural, size 3,500 with seed 1337, generated by the game. You can look at the map on RustMaps from this page: the same size and seed give the same map. The name of the map is: Bots y eventos en todo el mapa.
What are the rules and settings on [ESP/Ñ] DEV?
No gather rate appears in the name [ESP/Ñ] DEV. A maximum of 12 players is allowed per group. pve is the game mode, other players cannot be fought. In the server browser it is Modded, meaning plugins or settings modify the game. Plugin count: Carbon. The server has VAC, Valve's anti-cheat, turned on.
Location and uptime
Which version of Rust does [ESP/Ñ] DEV run?
The build on [ESP/Ñ] DEV is Rust network protocol 2635 and build 168909, running on Linux. Your game must run the same protocol to join, and Steam takes care of updating it.
Is [ESP/Ñ] DEV online, and how reliable is it?
Right now [ESP/Ñ] DEV shows as online. About 15 hours ago is when it last restarted, by its own uptime figure. 167 of 168 hours up over the last 7 full days, which is 99%. The first record of it on Rust Heatmap is 15 September 2026.
Where is [ESP/Ñ] DEV located?
In Europe, [ESP/Ñ] DEV lists itself with the EU tag. Rust Heatmap shows the location a server states. It does not look up the machine's location. 89.222.104.137:22619 is its address.
Does [ESP/Ñ] DEV run smoothly?
Average server fps over the last 48 hours was 30; it never dropped below 22. Entities peaked at 71,396, counting buildings, deployables and all the rest of the world. Memory use reached 4,021 MB at most. Players feel lag when fps falls and the entity count climbs.
Lists and filters
Which Rust Heatmap lists and filters include [ESP/Ñ] DEV?
The Rust Heatmap lists that [ESP/Ñ] DEV fits are: EU Rust servers, busiest first, Modded Rust servers, by live population and Best Rust PvE servers. These are the filters that return it on the list: Region: Europe; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 3 days.
What do the server tags on [ESP/Ñ] DEV mean?
These are the tags [ESP/Ñ] DEV publishes for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust form; mp40 (Max players): This server has 40 slots; ts12 (Group limit): Teams cap at 12; v2635 (Protocol): The server runs game protocol 2635, so your game has to match it; cs168909 (Build): This build is 168909; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): The region code is blank; ^b (Biweekly): It wipes on a two-week cycle; ^p (PvE): The world provides the danger, since players do not fight each other; ^z (Modded): Settings or plugins alter the game, which puts it under Modded; ^y (Carbon): Plugins run through Carbon; EU (Europe): The server browser lists it under Europe. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
Connect
How do I join [ESP/Ñ] DEV?
Press F1 in Rust to open the console, then enter client.connect 89.222.104.137:22619. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.