[ESP/Ñ] DEV
Offline EU 89.222.104.137:22637 checked 45d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestBx1Wipe schedule
from its schedule tagNext wipe Thursday 5 November, 19:00 UTC, in 7d 1h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 13 Sep, 19:48 UTC45d ago | 1° | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on [ESP/Ñ] DEV?
At their busiest, its recent wipes averaged 1 players. The crowd on the latest wipe reached its peak 1 hours in.
What is the wipe schedule on [ESP/Ñ] DEV?
Too few wipes are recorded on [ESP/Ñ] DEV to confirm its schedule; the tag is what the prediction follows. On Thursday 5 November at 19:00 UTC the force wipe comes, and that is its next wipe, as for every Rust server. The world it runs now dates from 45 days 21 hours ago. Its tags state a wipe every two weeks.
Population
How busy is [ESP/Ñ] DEV?
The last time [ESP/Ñ] DEV was seen was 45 days 1 hours ago, and it is offline now.
How does [ESP/Ñ] DEV rank against other Rust servers?
Seven-day player hours place [ESP/Ñ] DEV at #14,002, in the top – of ranked servers; within Europe it is #2,390.
Settings and rules
What are the rules and settings on [ESP/Ñ] DEV?
No gather rate appears in the name [ESP/Ñ] DEV. A maximum of 12 players is allowed per group. The server runs pve, other players cannot be fought. In the server browser it is Modded, meaning plugins or settings modify the game. Carbon plugins are in use. Its own label is vanilla: unchanged rates, kits and rules: the game in Facepunch's own form. The server has VAC, Valve's anti-cheat, turned on.
Server details
Which version of Rust does [ESP/Ñ] DEV run?
The build on [ESP/Ñ] DEV is Rust network protocol 2633 and build 163794, running on Linux. To join, your game must match the protocol; Steam handles the update.
Is [ESP/Ñ] DEV online, and how reliable is it?
[ESP/Ñ] DEV is down just now; the last sighting was 45 days 1 hours ago. 0 of 168 hours up over the last 7 full days, which is 0%. Rust Heatmap has had it on record since 13 September 2026.
Where is [ESP/Ñ] DEV located?
In Europe, [ESP/Ñ] DEV lists itself with the EU tag. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. To connect, use 89.222.104.137:22637.
Tags
Which Rust Heatmap lists and filters include [ESP/Ñ] DEV?
The Rust Heatmap lists that [ESP/Ñ] DEV fits are: EU Rust servers, busiest first, Modded Rust servers, by live population and Best Rust PvE servers. You will find it under these filters on the server list: Region: Europe; Type: Vanilla and Modded; Game mode: PvE; Server tag: Biweekly ^b, Vanilla ^v, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks.
What do the server tags on [ESP/Ñ] DEV mean?
The game's server browser reads the tags [ESP/Ñ] DEV publishes: gmvanilla (Game mode): The vanilla survival game; mp40 (Max players): The slot count is 40; ts12 (Group limit): Teams cap at 12; v2633 (Protocol): Your game must match protocol 2633 to get in; cs163794 (Build): The game build here is 163794; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): A region code is not set; ^b (Biweekly): It wipes on a two-week cycle; ^v (Vanilla): Unchanged rates, kits and rules: the game in Facepunch's own form; ^p (PvE): No player fighting here: the world is the danger; ^z (Modded): Settings or plugins alter the game, which puts it under Modded; ^y (Carbon): Plugins run through Carbon; EU (Europe): The server browser lists it under Europe. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
Connect
How do I join [ESP/Ñ] DEV?
To join by console, open it with F1 in Rust and enter client.connect 89.222.104.137:22637. Or press Launch Rust on this page, which connects you through Steam.