MyServer (TEST)
Offline 89.208.222.232:28015 checked 1d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 52% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 26 Oct, 16:09 UTC1d ago | – | – | running | 1 |
| Sat 17 Oct, 04:52 UTC11d ago | 1° | – | 9.5 days | 1 |
| Fri 16 Oct, 04:41 UTC12d ago | 1° | – | 1 days | 0 |
| Thu 15 Oct, 19:11 UTC12d ago | 1° | – | 0.4 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on MyServer (TEST)?
At their busiest, its recent wipes averaged 1 players. 1 hours into the latest wipe, player numbers topped out.
What is the wipe schedule on MyServer (TEST)?
No next wipe can be predicted: MyServer (TEST) wipes when it chooses, at irregular times. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. 43 hours ago the server made the world it is on now.
Player counts
How busy is MyServer (TEST)?
MyServer (TEST) went quiet 40 hours ago and is offline right now. The average across the last seven days is 1 players; the peak reached 1. Its busiest point in the last 48 hours was 18:00 UTC, averaging 1 players.
How does MyServer (TEST) rank against other Rust servers?
Ranked #11,596 on seven-day player hours, MyServer (TEST) is in the top 52% of all ranked servers.
Rules and settings
What are the rules and settings on MyServer (TEST)?
The name MyServer (TEST) does not specify a gather rate. A maximum of 10 players is allowed per group. pve is the game mode, no combat against other players. The server browser lists it as Modded: plugins or settings change the game. Plugin count: Oxide. Anti-cheat: Valve's VAC is off.
About the server
Which version of Rust does MyServer (TEST) run?
The build on MyServer (TEST) is Rust network protocol 2635 and build 168909, running on Windows. Steam updates your game for you, and the protocol has to match for you to join.
Is MyServer (TEST) online, and how reliable is it?
Last seen 40 hours ago, MyServer (TEST) is offline right now. It was up 2 of 168 hours across the last 7 full days, or 1% of the time. Rust Heatmap has had it on record since 8 October 2026.
Where is MyServer (TEST) located?
No region is published by MyServer (TEST). A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. You can reach it at 89.208.222.232:28015.
Lists and filters
Which Rust Heatmap lists and filters include MyServer (TEST)?
These Rust Heatmap lists include MyServer (TEST): Modded Rust servers, by live population and Best Rust PvE servers. These are the filters that return it on the list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
What do the server tags on MyServer (TEST) mean?
The game's server browser reads the tags MyServer (TEST) publishes: gmvanilla (Game mode): Survival in vanilla form; mp100 (Max players): This server has 100 slots; ts10 (Group limit): Teams cap at 10; v2635 (Protocol): Your game must match protocol 2635 to get in; cs168909 (Build): Build 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code is blank; ^p (PvE): The world provides the danger, since players do not fight each other; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Settings or plugins alter the game, which puts it under Modded. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
How to join
How do I join MyServer (TEST)?
Press F1 in Rust to open the console, then enter client.connect 89.208.222.232:28015. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.