LAG-TEAM
Offline 89.179.241.141:28015 checked 20d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 28 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 18:11 UTC26d ago | 1° | – | running | 0 |
| Sun 20 Sep, 16:59 UTC38d ago | 1° | halved by day 5 | 12 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on LAG-TEAM?
Its recent wipes drew an average peak of 1 players. 1 hours into the latest wipe, player numbers topped out. Above half the peak until the next wipe: that held in 0% of its recent wipes. By day 5 it was below half in the wipes that did not hold.
What is the wipe schedule on LAG-TEAM?
Its rhythm cannot yet be told: too few of LAG-TEAM's wipes are on record. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. 26 days 9 hours ago the server made the world it is on now.
Player counts
How busy is LAG-TEAM?
LAG-TEAM went quiet 20 days 5 hours ago and is offline right now.
How does LAG-TEAM rank against other Rust servers?
Ranked #15,825 on seven-day player hours, LAG-TEAM is in the top 72% of all ranked servers.
Rules and settings
Which map does LAG-TEAM run?
A procedural map of size 3,700 with seed 420830277, generated by the game, runs on LAG-TEAM. The map is the same for a given size and seed, so RustMaps can show it from this page.
What are the rules and settings on LAG-TEAM?
No gather rate appears in the name LAG-TEAM. The group limit is 8 players, which is the game's default. survival is the game mode, gather, build and raid in the standard game. You can fight other players and raid their bases. In the server browser it appears under Community, as a community server. Anti-cheat: Valve's VAC is on.
Location and uptime
Which version of Rust does LAG-TEAM run?
The build on LAG-TEAM is Rust network protocol 2634 and build 166652, running on Windows. To join, your game must match the protocol; Steam handles the update.
Is LAG-TEAM online, and how reliable is it?
Offline at the moment: LAG-TEAM was last seen 20 days 5 hours ago. 0 of 168 hours up over the last 7 full days, which is 0%. The first record of it on Rust Heatmap is 13 September 2026.
Where is LAG-TEAM located?
Nothing about a region comes from LAG-TEAM. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. You can reach it at 89.179.241.141:28015.
Tags
Which Rust Heatmap lists and filters include LAG-TEAM?
These Rust Heatmap lists include LAG-TEAM: Best Rust community servers. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What do the server tags on LAG-TEAM mean?
The game's server browser reads the tags LAG-TEAM publishes: gmrust (Game mode): Survival in the standard Rust form; mp5 (Max players): This server has 5 slots; ts8 (Group limit): At most 8 per team: the default the game ships with; v2634 (Protocol): The server runs game protocol 2634, so your game has to match it; cs166652 (Build): Build 166652; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): A region code is not set. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
Connect
How do I join LAG-TEAM?
Enter client.connect 89.179.241.141:28015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.