Rust HeatmapInfrared · players
IR live Players37,934 Servers11,623 Warm2,921 Fresh wipes · 3h81 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–8° · slots

Gamed!de

Online 89.163.189.125:28015 checked 14m ago

teams off hardcore
Sp1 · players now 0/ 8
0% full
Li1 · players, the last 48 hours · hourly average, UTCpeak 1°
Tue 08:00flare: a wipe in that hourThu 06:00
0
7-day average
peak 1
#9,971
rank
top 45%
25d ago
last wipe
no schedule published
–
next wipe
too few wipes seen yet
UTC checked 14m ago

Li2Players

AveragePeak
00.250.50.75108:0017:0002:0011:0021:0006:00

Hourly average and peak, UTC.

Li3Server performance

01020304008:0017:0002:0011:0021:0006:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 2 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k2 Oct7 Oct13 Oct18 Oct24 Oct29 Oct

Top 45% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

0.5 days
usual gap
between real wipes
1
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

Sat 3 OctFri 2 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 06:40 UTC26d ago 1 – running 0
Fri 2 Oct, 19:09 UTC26d ago 1 – 0.5 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
Reddit.com/r/PlayRust - EU Hardcore
EU · no group limit · 9 on average
6 / 200
[EU] Facepunch Hardcore 1
EU · no group limit · monthly · 7 on average
4 / 400
Rustopia.gg - US Hardcore Trio
NA · no group limit · weekly · 4 on average
1 / 75
[US East] Facepunch Hardcore 1
NA · no group limit · monthly · 4 on average
2 / 400
Rustafied.com - AU Hardcore
OC · no group limit · weekly · 4 on average
6 / 100
Rusticated.com - EU Hardcore Trio | Thursday Wipes
EU · no group limit · weekly · 4 on average
1 / 150

LogQuick answers

from the figures on this page

Wipe day

What does wipe day look like on Gamed!de?

The average peak across its recent wipes is 1 players. 0 hours into the latest wipe, player numbers topped out.

What is the wipe schedule on Gamed!de?

Gamed!de has too few wipes on record yet for its rhythm to show. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world in play now was made 25 days 23 hours ago.

Population

How busy is Gamed!de?

The current population of Gamed!de is 0, against 8 slots. The average across the last seven days is 0 players; the peak reached 1. Its busiest point in the last 48 hours was 16:00 UTC, averaging 0 players.

How does Gamed!de rank against other Rust servers?

Player hours over seven days put Gamed!de at #9,971, in the top 45% of ranked servers.

Map and rules

Which map does Gamed!de run?

The game generates the procedural map on Gamed!de, which has size 3,500.

What are the rules and settings on Gamed!de?

No gather rate appears in the name Gamed!de. No group limit is published. hardcore is the game mode, Facepunch's most difficult mode. Players can fight each other, and raids are allowed. The server browser lists it under Community. VAC is on, which is Valve's anti-cheat.

Server details

Which version of Rust does Gamed!de run?

Rust network protocol 2635 and build 168909 is the build Gamed!de runs, on Linux. Steam updates your game for you, and the protocol has to match for you to join.

Is Gamed!de online, and how reliable is it?

Right now Gamed!de shows as online. Its reported uptime dates the last restart to about 5 days 17 hours ago. It was up 167 of 168 hours across the last 7 full days, or 99% of the time. It first appears in Rust Heatmap records on 2 October 2026.

Where is Gamed!de located?

No region is published by Gamed!de. Rust Heatmap shows the location a server states. It does not look up the machine's location. To connect, use 89.163.189.125:28015.

Does Gamed!de run smoothly?

It averaged 30 server fps over the last 48 hours, with a low of 30. Buildings, deployables and the rest of the world came to as much as 67,302 entities. The highest memory use was 3,181 MB. What players call lag is low fps together with a growing entity count.

Lists and filters

Which Rust Heatmap lists and filters include Gamed!de?

These Rust Heatmap lists include Gamed!de: Best Rust community servers. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: Hardcore.

What do the server tags on Gamed!de mean?

The game's server browser reads the tags Gamed!de publishes: gmhardcore (Game mode): A harsher ruleset, hardcore; mp8 (Max players): This server has 8 slots; ts0 (Group limit): Team play is disabled; v2635 (Protocol): Your game must match protocol 2635 to get in; cs168909 (Build): This build is 168909; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): A region code is not set. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.

Connect

How do I join Gamed!de?

Press F1 in Rust to open the console, then enter client.connect 89.163.189.125:28015. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.

KeyServer tags

what each one means

Published as mp8,ptrak,$r?,v2635,gmhardcore,cs168909,ts0

Game

gmhardcore
Game mode A harsher ruleset, hardcore.
mp8
Max players This server has 8 slots.
ts0
Group limit Team play is disabled.
v2635
Protocol Your game must match protocol 2635 to get in.
cs168909
Build This build is 168909.
ptrak
Networking Standard game networking here, which is RakNet.
$r?
Region code A region code is not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.