Gamed!de
Online 89.163.189.125:28015 checked 14m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 2 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 45% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 06:40 UTC26d ago | 1° | – | running | 0 |
| Fri 2 Oct, 19:09 UTC26d ago | 1° | – | 0.5 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on Gamed!de?
The average peak across its recent wipes is 1 players. 0 hours into the latest wipe, player numbers topped out.
What is the wipe schedule on Gamed!de?
Gamed!de has too few wipes on record yet for its rhythm to show. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world in play now was made 25 days 23 hours ago.
Population
How busy is Gamed!de?
The current population of Gamed!de is 0, against 8 slots. The average across the last seven days is 0 players; the peak reached 1. Its busiest point in the last 48 hours was 16:00 UTC, averaging 0 players.
How does Gamed!de rank against other Rust servers?
Player hours over seven days put Gamed!de at #9,971, in the top 45% of ranked servers.
Map and rules
Which map does Gamed!de run?
The game generates the procedural map on Gamed!de, which has size 3,500.
What are the rules and settings on Gamed!de?
No gather rate appears in the name Gamed!de. No group limit is published. hardcore is the game mode, Facepunch's most difficult mode. Players can fight each other, and raids are allowed. The server browser lists it under Community. VAC is on, which is Valve's anti-cheat.
Server details
Which version of Rust does Gamed!de run?
Rust network protocol 2635 and build 168909 is the build Gamed!de runs, on Linux. Steam updates your game for you, and the protocol has to match for you to join.
Is Gamed!de online, and how reliable is it?
Right now Gamed!de shows as online. Its reported uptime dates the last restart to about 5 days 17 hours ago. It was up 167 of 168 hours across the last 7 full days, or 99% of the time. It first appears in Rust Heatmap records on 2 October 2026.
Where is Gamed!de located?
No region is published by Gamed!de. Rust Heatmap shows the location a server states. It does not look up the machine's location. To connect, use 89.163.189.125:28015.
Does Gamed!de run smoothly?
It averaged 30 server fps over the last 48 hours, with a low of 30. Buildings, deployables and the rest of the world came to as much as 67,302 entities. The highest memory use was 3,181 MB. What players call lag is low fps together with a growing entity count.
Lists and filters
Which Rust Heatmap lists and filters include Gamed!de?
These Rust Heatmap lists include Gamed!de: Best Rust community servers. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: Hardcore.
What do the server tags on Gamed!de mean?
The game's server browser reads the tags Gamed!de publishes: gmhardcore (Game mode): A harsher ruleset, hardcore; mp8 (Max players): This server has 8 slots; ts0 (Group limit): Team play is disabled; v2635 (Protocol): Your game must match protocol 2635 to get in; cs168909 (Build): This build is 168909; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): A region code is not set. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
Connect
How do I join Gamed!de?
Press F1 in Rust to open the console, then enter client.connect 89.163.189.125:28015. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.