CyberBoys | Norway | 3X
Online 89.11.220.158:28015 checked 3h ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 31% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 8 Oct, 08:02 UTC20d ago | 2° | – | running | 0 |
| Sat 3 Oct, 11:54 UTC25d ago | 0° | – | 4.8 days | 0 |
| Sat 26 Sep, 17:42 UTC32d ago | 3° | halved by day 5 | 6.8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on CyberBoys | Norway | 3X?
At their busiest, its recent wipes averaged 2 players. 0 hours after the latest wipe, the crowd peaked. Half the peak was held until the next wipe in 0% of its recent wipes. By day 5 it was below half in the wipes that did not hold.
What is the wipe schedule on CyberBoys | Norway | 3X?
There is no next wipe to predict on CyberBoys | Norway | 3X, which wipes at irregular times. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world in play now was made 20 days 11 hours ago.
Player counts
How busy is CyberBoys | Norway | 3X?
CyberBoys | Norway | 3X currently has 1 of its 30 slots filled. A seven-day average of 0 players, with a peak of 1. Look at 18:00 UTC for the last 48 hours: that hour averaged 1 players.
How does CyberBoys | Norway | 3X rank against other Rust servers?
The top 31% of ranked servers includes CyberBoys | Norway | 3X, at #6,927 for player hours over the last seven days.
Map and rules
Which map does CyberBoys | Norway | 3X run?
A procedural map of size 3,500 with seed 560926, generated by the game, runs on CyberBoys | Norway | 3X. You can look at the map on RustMaps from this page: the same size and seed give the same map.
What are the rules and settings on CyberBoys | Norway | 3X?
CyberBoys | Norway | 3X's name indicates a gather rate of 3x. 8 players is the default group size, and that is the limit here. The server runs survival, gather, build and raid in the standard game. Combat between players and raiding are both possible. Plugins or settings change the game, and it is listed under Modded in the server browser. Oxide plugins run on this server. VAC is on, which is Valve's anti-cheat.
About the server
Which version of Rust does CyberBoys | Norway | 3X run?
Rust network protocol 2635 and build 167058 on Linux is what CyberBoys | Norway | 3X runs. Steam updates your game for you, and the protocol has to match for you to join.
Is CyberBoys | Norway | 3X online, and how reliable is it?
Online now: CyberBoys | Norway | 3X. The uptime it reports puts the last restart at about 12 hours ago. 168 of 168 hours up over the last 7 full days, which is 100%. It first appears in Rust Heatmap records on 19 September 2026.
Where is CyberBoys | Norway | 3X located?
No region tag comes from CyberBoys | Norway | 3X, but its name points to Europe. Rust Heatmap shows the location a server states. It does not look up the machine's location. You can reach it at 89.11.220.158:28015.
Does CyberBoys | Norway | 3X run smoothly?
It averaged 150 server fps over the last 48 hours, with a low of 99. The world held as many as 70,117 entities, buildings and deployables included. At its peak it held 2,372 MB of memory. Lag, as players experience it, comes from low fps and a rising entity count.
Lists and filters
Which Rust Heatmap lists and filters include CyberBoys | Norway | 3X?
3x Rust servers, EU Rust servers, busiest first and Modded Rust servers, by live population are the Rust Heatmap lists that CyberBoys | Norway | 3X fits. Filtering the list by Region: Europe; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Gather rate: 3x brings it up.
What do the server tags on CyberBoys | Norway | 3X mean?
gmrust (Game mode): Survival in the standard Rust form; mp30 (Max players): This server has 30 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): The server runs game protocol 2635, so your game has to match it; cs167058 (Build): Build 167058; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code is blank; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Listed as Modded, since settings or plugins change the game are the tags CyberBoys | Norway | 3X publishes, and the server browser reads them. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
Who runs CyberBoys | Norway | 3X?
Nobody else in our data uses the cyberboys.no hostname published by CyberBoys | Norway | 3X.
Connect
How do I join CyberBoys | Norway | 3X?
To join by console, open it with F1 in Rust and enter client.connect 89.11.220.158:28015. Or press Launch Rust on this page, which connects you through Steam. The server's site sits at https://cyberboys.no.