TEAM PROJECT
Offline EU 89.105.208.146:28015 checked 33d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 71% of all ranked servers, top 87% in EU. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Next wipe Tuesday 3 November, 18:39 UTC, in 5d 3h. Weekly: 7 days after its last wipe
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What is the wipe schedule on TEAM PROJECT?
Drawn from weekly: 7 days after its last wipe, the next wipe on TEAM PROJECT is an estimate. Due on Tuesday 3 November at 18:39 UTC: the next wipe. 36 days 20 hours ago the server made the world it is on now. The tags list a weekly wipe.
Population
How busy is TEAM PROJECT?
The last time TEAM PROJECT was seen was 33 days 22 hours ago, and it is offline now.
How does TEAM PROJECT rank against other Rust servers?
Seven-day player hours place TEAM PROJECT at #16,418, in the top 71% of ranked servers; within Europe it is #2,568.
Map and rules
What are the rules and settings on TEAM PROJECT?
No gather rate appears in the name TEAM PROJECT. The group limit is 8 players, which is the game's default. battlefield is the game mode, high rates and kits for fast PvP. In the server browser it is Modded, meaning plugins or settings modify the game. Oxide plugins are in use. The server calls itself vanilla, which means: no changed rates, kits or rules: this is the game as Facepunch ships it. The server has VAC, Valve's anti-cheat, turned on.
About the server
Which version of Rust does TEAM PROJECT run?
Rust network protocol 2633 and build 165217 is the build TEAM PROJECT runs, on Linux. To join, your game must match the protocol; Steam handles the update.
Is TEAM PROJECT online, and how reliable is it?
Last seen 33 days 22 hours ago, TEAM PROJECT is offline right now. 0 of 168 hours up over the last 7 full days, which is 0%. It first appears in Rust Heatmap records on 24 September 2026.
Where is TEAM PROJECT located?
In Europe, TEAM PROJECT lists itself with the EU tag. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. You can reach it at 89.105.208.146:28015.
Tags
Which Rust Heatmap lists and filters include TEAM PROJECT?
The Rust Heatmap lists that TEAM PROJECT fits are: Rust battlefield servers, EU Rust servers, busiest first and Modded Rust servers, by live population. Filtering the list by Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Battlefield ^i, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly brings it up.
What do the server tags on TEAM PROJECT mean?
The game's server browser reads the tags TEAM PROJECT publishes: gmvanilla (Game mode): Survival in vanilla form; mp150 (Max players): Slot count: 150; ts8 (Group limit): At most 8 per team: the default the game ships with; v2633 (Protocol): Your game must match protocol 2633 to get in; cs165217 (Build): Build 165217; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): A region code is not set; ^w (Weekly): A wipe every week; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it; ^i (Battlefield): Quick PvP, helped by kits and high rates; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by settings or plugins, so it sits under Modded; EU (Europe): Europe is where the server browser puts it. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
Connect
How do I join TEAM PROJECT?
Enter client.connect 89.105.208.146:28015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.