TEAM PROJECT
Offline EU 89.105.200.145:28015 checked 34d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 71% of all ranked servers, top 87% in EU. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Next wipe Tuesday 3 November, 18:39 UTC, in 5d 12h. Weekly: 7 days after its last wipe
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What is the wipe schedule on TEAM PROJECT?
An estimate from weekly: 7 days after its last wipe gives TEAM PROJECT's next wipe. Tuesday 3 November at 18:39 UTC is when its next wipe is due. The world it runs now dates from 36 days 11 hours ago. A weekly wipe is declared in its tags.
Player counts
How busy is TEAM PROJECT?
Last seen 34 days 11 hours ago, TEAM PROJECT is offline at the moment.
How does TEAM PROJECT rank against other Rust servers?
Seven-day player hours place TEAM PROJECT at #15,871, in the top 71% of ranked servers; within Europe it is #2,537.
Rules and settings
What are the rules and settings on TEAM PROJECT?
A gather rate is not given in the name TEAM PROJECT. The group limit is 8 players, which is the game's default. The server runs battlefield, high rates and kits for fast PvP. In the server browser it is Modded, meaning plugins or settings modify the game. Oxide plugins are in use. Its own label is vanilla: no changed rates, kits or rules: this is the game as Facepunch ships it. The server has VAC, Valve's anti-cheat, turned on.
About the server
Which version of Rust does TEAM PROJECT run?
Rust network protocol 2633 and build 165217 is the build TEAM PROJECT runs, on Linux. To join, your game must match the protocol; Steam handles the update.
Is TEAM PROJECT online, and how reliable is it?
Offline at the moment: TEAM PROJECT was last seen 34 days 11 hours ago. 0 of 168 hours up over the last 7 full days, which is 0%. Rust Heatmap has had it on record since 24 September 2026.
Where is TEAM PROJECT located?
In Europe, TEAM PROJECT lists itself with the EU tag. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. 89.105.200.145:28015 is its address.
Lists and filters
Which Rust Heatmap lists and filters include TEAM PROJECT?
Rust battlefield servers, EU Rust servers, busiest first and Modded Rust servers, by live population are the Rust Heatmap lists that TEAM PROJECT fits. You will find it under these filters on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Battlefield ^i, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly.
What do the server tags on TEAM PROJECT mean?
The game's server browser reads the tags TEAM PROJECT publishes: gmvanilla (Game mode): Survival in vanilla form; mp150 (Max players): The slot count is 150; ts8 (Group limit): The game default applies: 8 per team at most; v2633 (Protocol): The server runs game protocol 2633, so your game has to match it; cs165217 (Build): Build 165217; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): A region code is not set; ^w (Weekly): A wipe every week; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it; ^i (Battlefield): High rates and kits for fast PvP; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Settings or plugins alter the game, which puts it under Modded; EU (Europe): In the server browser it sits under Europe. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
How to join
How do I join TEAM PROJECT?
Press F1 in Rust to open the console, then enter client.connect 89.105.200.145:28015. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.