TEAM PROJECT
Offline EU 89.105.199.215:28015 checked 38d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestBx1Wipe schedule
Next wipe Sunday 1 November, 08:43 UTC, in 2d 22h. Weekly: 7 days after its last wipe
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What is the wipe schedule on TEAM PROJECT?
An estimate from weekly: 7 days after its last wipe gives TEAM PROJECT's next wipe. Due on Sunday 1 November at 08:43 UTC: the next wipe. The world it runs now dates from 39 days 1 hours ago. The tags list a weekly wipe.
Player counts
How busy is TEAM PROJECT?
The last time TEAM PROJECT was seen was 38 days 23 hours ago, and it is offline now.
How does TEAM PROJECT rank against other Rust servers?
Seven-day player hours place TEAM PROJECT at #15,481, in the top – of ranked servers; within Europe it is #2,534.
Settings and rules
Which map does TEAM PROJECT run?
TEAM PROJECT runs a procedural map, which the game generates.
What are the rules and settings on TEAM PROJECT?
A gather rate is not given in the name TEAM PROJECT. Groups can contain up to 8 players, the default in the game. The server runs battlefield, kits and high rates for quick PvP. Plugins or settings change the game, and it is listed under Modded in the server browser. Oxide plugins run on this server. Its own label is vanilla: unchanged rates, kits and rules: the game in Facepunch's own form. The server has VAC, Valve's anti-cheat, turned on.
Server details
Which version of Rust does TEAM PROJECT run?
The build on TEAM PROJECT is Rust network protocol 2633 and build 164530, running on Linux. To join, your game must match the protocol; Steam handles the update.
Is TEAM PROJECT online, and how reliable is it?
Offline at the moment: TEAM PROJECT was last seen 38 days 23 hours ago. 0 of 168 hours up over the last 7 full days, which is 0%. The first record of it on Rust Heatmap is 20 September 2026.
Where is TEAM PROJECT located?
With its EU tag, TEAM PROJECT lists itself in Europe. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. To connect, use 89.105.199.215:28015.
Lists and filters
Which Rust Heatmap lists and filters include TEAM PROJECT?
Rust battlefield servers, EU Rust servers, busiest first and Modded Rust servers, by live population are the Rust Heatmap lists that TEAM PROJECT fits. You will find it under these filters on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Battlefield ^i, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly.
What do the server tags on TEAM PROJECT mean?
These are the tags TEAM PROJECT publishes for the game's server browser to read: gmvanilla (Game mode): The vanilla survival game; mp150 (Max players): Slot count: 150; ts8 (Group limit): At most 8 per team: the default the game ships with; v2633 (Protocol): The server runs game protocol 2633, so your game has to match it; cs164530 (Build): Build 164530; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code is blank; ^w (Weekly): It wipes once a week; ^v (Vanilla): Unchanged rates, kits and rules: the game in Facepunch's own form; ^i (Battlefield): Kits and high rates drive the fast PvP here; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Settings or plugins alter the game, which puts it under Modded; EU (Europe): In the server browser it sits under Europe. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
Connect
How do I join TEAM PROJECT?
Enter client.connect 89.105.199.215:28015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.