TEAM PROJECT
Offline EU 89.105.199.210:28015 checked 35d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 71% of all ranked servers, top 87% in EU. Ranked on player hours over the last seven days.
Bx1Wipe schedule
from its schedule tagNext wipe Wednesday 4 November, 18:57 UTC, in 6d 9h. Its weekly schedule tag · low confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 1 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 23 Sep, 18:57 UTC35d ago | 0° | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on TEAM PROJECT?
Its recent wipes drew an average peak of 0 players. The crowd on the latest wipe reached its peak 1 hours in.
What is the wipe schedule on TEAM PROJECT?
Its tag guides the prediction because TEAM PROJECT's wipe record is too thin to confirm the schedule. Due on Wednesday 4 November at 18:57 UTC: the next wipe. 35 days 14 hours ago the server made the world it is on now. The tags list a weekly wipe.
Population
How busy is TEAM PROJECT?
The last time TEAM PROJECT was seen was 35 days 14 hours ago, and it is offline now.
How does TEAM PROJECT rank against other Rust servers?
On player hours over the last seven days, TEAM PROJECT is #15,478 globally (top 71%) and #2,515 in Europe.
Settings and rules
What are the rules and settings on TEAM PROJECT?
A gather rate is not given in the name TEAM PROJECT. The group limit is 8 players, which is the game's default. battlefield is the game mode, quick PvP, high rates and kits. In the server browser it is Modded, meaning plugins or settings modify the game. Plugin count: Oxide. Its own label is vanilla: no changed rates, kits or rules: this is the game as Facepunch ships it. VAC is on, which is Valve's anti-cheat.
Server details
Which version of Rust does TEAM PROJECT run?
The build on TEAM PROJECT is Rust network protocol 2633 and build 165217, running on Linux. Steam updates your game for you, and the protocol has to match for you to join.
Is TEAM PROJECT online, and how reliable is it?
TEAM PROJECT is down just now; the last sighting was 35 days 14 hours ago. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. Rust Heatmap has had it on record since 22 September 2026.
Where is TEAM PROJECT located?
With its EU tag, TEAM PROJECT lists itself in Europe. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. 89.105.199.210:28015 is its address.
Tags
Which Rust Heatmap lists and filters include TEAM PROJECT?
These Rust Heatmap lists include TEAM PROJECT: Rust battlefield servers, EU Rust servers, busiest first and Modded Rust servers, by live population. You will find it under these filters on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Battlefield ^i, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly.
What do the server tags on TEAM PROJECT mean?
The game's server browser reads the tags TEAM PROJECT publishes: gmvanilla (Game mode): Survival in vanilla form; mp150 (Max players): Slot count: 150; ts8 (Group limit): At most 8 per team: the default the game ships with; v2633 (Protocol): The server runs game protocol 2633, so your game has to match it; cs165217 (Build): Build 165217; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): A region code is not set; ^w (Weekly): A wipe every week; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it; ^i (Battlefield): Kits and high rates drive the fast PvP here; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): The game is changed by settings or plugins, so it sits under Modded; EU (Europe): In the server browser it sits under Europe. The top of this page also shows the tags for players now, the queue and when the world was made.
Connect
How do I join TEAM PROJECT?
Enter client.connect 89.105.199.210:28015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.