SADNESS
Offline 88.233.17.24:28015 checked 4h ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 50% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 29 Oct, 12:46 UTC5h ago | – | – | running | 1 |
| Mon 26 Oct, 12:00 UTC3d ago | 1° | – | – | 1 |
| Thu 22 Oct, 12:10 UTC7d ago | 1° | – | 4 days | 0 |
| Thu 15 Oct, 11:41 UTC14d ago | 1° | held half | 7 days | 1 |
| Thu 8 Oct, 10:03 UTC21d ago | 1° | – | 7.1 days | 0 |
| Tue 6 Oct, 12:20 UTC23d ago | 1° | – | 1.9 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on SADNESS?
At their busiest, its recent wipes averaged 1 players. The crowd on the latest wipe reached its peak 0 hours in. Half the peak was held until the next wipe in 100% of its recent wipes.
What is the wipe schedule on SADNESS?
Wipes come at irregular times on SADNESS, so no next wipe can be predicted. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. 5 hours ago the server made the world it is on now.
Population
How busy is SADNESS?
The last time SADNESS was seen was 4 hours ago, and it is offline now. Averaged over the past week: 1 players, peaking at 1. Look at 12:00 UTC for the last 48 hours: that hour averaged 1 players.
How does SADNESS rank against other Rust servers?
The top 50% of ranked servers includes SADNESS, at #11,271 for player hours over the last seven days.
Map and rules
What are the rules and settings on SADNESS?
The name SADNESS does not specify a gather rate. The group limit is 8 players, which is the game's default. The server runs survival, standard play: gathering, building and raiding. You can fight other players and raid their bases. You will find it under Community in the server browser; it is a community server. The server has VAC, Valve's anti-cheat, turned on.
About the server
Which version of Rust does SADNESS run?
Rust network protocol 2635 and build 168909 is the build SADNESS runs, on Windows. Steam updates your game for you, and the protocol has to match for you to join.
Is SADNESS online, and how reliable is it?
Offline at the moment: SADNESS was last seen 4 hours ago. 3 of 168 hours up over the last 7 full days, which is 2%. It first appears in Rust Heatmap records on 6 October 2026.
Where is SADNESS located?
Nothing about a region comes from SADNESS. Rust Heatmap shows the location a server states. It does not look up the machine's location. You can reach it at 88.233.17.24:28015.
Tags
Which Rust Heatmap lists and filters include SADNESS?
These Rust Heatmap lists include SADNESS: Best Rust community servers. These are the filters that return it on the list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 24 hours.
What do the server tags on SADNESS mean?
gmvanilla (Game mode): The vanilla survival game; mp1 (Max players): Slot count: 1; ts8 (Group limit): At most 8 per team: the default the game ships with; v2635 (Protocol): Your game must match protocol 2635 to get in; cs168909 (Build): This build is 168909; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): A region code is not set are the tags SADNESS publishes, and the server browser reads them. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
How to join
How do I join SADNESS?
To join by console, open it with F1 in Rust and enter client.connect 88.233.17.24:28015. Or press Launch Rust on this page, which connects you through Steam.