Rust HeatmapInfrared · players
IR live Players69,381 Servers11,801 Warm3,608 Fresh wipes · 3h187 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–10° · slots

Test Server

Online 88.198.7.190:28115 checked 9m ago

solo vanillamoddedcarbon
Sp1 · players now 0/ 10
0% full
Li1 · players, the last 48 hours · hourly average, UTC
Tue 13:00flare: a wipe in that hourThu 11:00
0
7-day average
peak 2
#9,404
rank
top 42%
5d ago
last wipe
no schedule published
–
next wipe
too few wipes seen yet
UTC checked 9m ago

Li2Players

AveragePeak
0123413:0022:0007:0016:0002:0011:00

Hourly average and peak, UTC.

Li3Server performance

01020304013:0022:0007:0016:0002:0011:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep23 Sep26 Sep30 Sep26 Oct29 Oct

Top 42% of all ranked servers, and #181 of the solo servers (top 82%). Ranked on player hours over the last seven days.

Bx1Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

2
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 22 hours in.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Fri 23 Oct, 22:02 UTC5d ago 2 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
4 / 100
2 / 100
[LATAM] Estrella Solitaria SOLO ONLY | 26/10 Wipe
SA · solo · weekly · 9 on average
2 / 100
[GUA] MODDED 2Х | SOLO | EU | MAP WIPE 27.10
EU · solo · weekly · 5 on average
8 / 200
404 RUST SOLO | ВС | ДЛЯ НОВИЧКОВ 25.10
EU · solo · monthly · 5 on average
2 / 400
404 RUST SOLO | ПН | ДЛЯ НОВИЧКОВ 26.10
EU · solo · monthly · 3 on average
3 / 400

LogQuick answers

from the figures on this page

Wipe schedule

What does wipe day look like on Test Server?

The average peak across its recent wipes is 2 players. The crowd on the latest wipe reached its peak 22 hours in.

What is the wipe schedule on Test Server?

The record of Test Server's wipes is not yet long enough to show a rhythm. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world it runs now dates from 5 days 14 hours ago.

Population

How busy is Test Server?

Of 10 slots on Test Server, 0 are in use right now. Averaged over the past week: 0 players, peaking at 2.

How does Test Server rank against other Rust servers?

The top 42% of ranked servers includes Test Server, at #9,404 for player hours over the last seven days. The solo group puts it at #181.

Settings and rules

Which map does Test Server run?

Test Server runs a procedural map of size 4,250 with seed 1234, generated by the game. The map is the same for a given size and seed, so RustMaps can show it from this page. The name of the map is: Custom Map.

What are the rules and settings on Test Server?

No gather rate appears in the name Test Server. Solo play only: teams are not permitted. survival is the game mode, standard play: gathering, building and raiding. Players can fight each other, and raids are allowed. The server browser lists it as Modded: plugins or settings change the game. Plugin count: Carbon. Its own label is vanilla: unchanged rates, kits and rules: the game in Facepunch's own form. The server has VAC, Valve's anti-cheat, turned on.

Location and uptime

Which version of Rust does Test Server run?

Rust network protocol 2635 and build 168909 on Linux is what Test Server runs. Your game must run the same protocol to join, and Steam takes care of updating it.

Is Test Server online, and how reliable is it?

Right now Test Server shows as online. About 20 hours ago is when it last restarted, by its own uptime figure. 103 of 168 hours up over the last 7 full days, which is 61%. The first record of it on Rust Heatmap is 18 September 2026.

Where is Test Server located?

Nothing about a region comes from Test Server. Rust Heatmap shows the location a server states. It does not look up the machine's location. You can reach it at 88.198.7.190:28115.

Does Test Server run smoothly?

The last 48 hours brought an average of 40 server fps and a floor of 40. The world held as many as 61,817 entities, buildings and deployables included. At its peak it held 3,881 MB of memory. Lag, as players experience it, comes from low fps and a rising entity count.

Lists and filters

Which Rust Heatmap lists and filters include Test Server?

The Rust Heatmap lists that Test Server fits are: Solo Rust servers and Modded Rust servers, by live population. These are the filters that return it on the list: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: Solo; Last wipe: In the last week.

What do the server tags on Test Server mean?

These are the tags Test Server publishes for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust form; mp10 (Max players): The slot count is 10; ts1 (Group limit): The team limit is 1; v2635 (Protocol): To join, run the same version: game protocol 2635; cs168909 (Build): Build 168909; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): No region code is set; ^v (Vanilla): Unchanged rates, kits and rules: the game in Facepunch's own form; ^z (Modded): Listed as Modded, since settings or plugins change the game; ^y (Carbon): Plugins run through Carbon. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.

Who runs Test Server?

The same operator most likely runs them: Test Server publishes a p-o-t.net hostname, and 1 other server we track publishes one too.

How to join

How do I join Test Server?

To join by console, open it with F1 in Rust and enter client.connect 88.198.7.190:28115. Or press Launch Rust on this page, which connects you through Steam. https://www.lagcity.eu/ is where its website is.

KeyServer tags

what each one means

Published as mp10,ptrak,$r?,v2635,^z,^y,^v,gmrust,cs168909,ts1

Game

gmrust
Game mode Survival in the standard Rust form.
mp10
Max players The slot count is 10.
ts1
Group limit The team limit is 1.
v2635
Protocol To join, run the same version: game protocol 2635.
cs168909
Build Build 168909.
ptrak
Networking Standard game networking here, which is RakNet.
$r?
Region code No region code is set.

Difficulty

^v
Vanilla Unchanged rates, kits and rules: the game in Facepunch's own form.

Mods and access

^z
Modded Listed as Modded, since settings or plugins change the game.
^y
Carbon Plugins run through Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.