Rust HeatmapInfrared · players
IR live Players65,070 Servers11,731 Warm3,342 Fresh wipes · 3h200 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–10° · slots

PoT Staging Test Sever

Online 88.198.7.190:28215 checked 12m ago

solo vanillamoddedcarbon
Sp1 · players now 0/ 10
0% full
Li1 · players, the last 48 hours · hourly average, UTCpeak 2°
Wed 00:00flare: a wipe in that hourThu 22:00
0
7-day average
peak 2
#9,612
rank
top 43%
13h ago
last wipe
no schedule published
–
next wipe
no rhythm it keeps
UTC checked 12m ago

Li2Players

AveragePeakWipe
00.511.5200:0009:0019:0004:0013:0022:00Wiped Wed 28 Oct, 20:25 UTCWIPEWiped Thu 29 Oct, 10:27 UTCWIPE

Hourly average and peak, UTC.

Li3Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k24 Sep29 Sep5 Oct18 Oct24 Oct29 Oct

Top 43% of all ranked servers, and #181 of the solo servers (top 81%). Ranked on player hours over the last seven days.

Bx1Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

2 days
usual gap
between real wipes
14%
on rhythm
of its recent wipes
1
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 1

The first 48 hours of its last wipes

Sun 18 OctThu 1 OctMon 28 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Thu 29 Oct, 10:27 UTC13h ago – – running 0
Wed 28 Oct, 20:25 UTC1d ago – – – 0
Sun 18 Oct, 15:10 UTC11d ago 2 halved by day 1 10.2 days 0
Thu 1 Oct, 13:47 UTC28d ago 0 – 17.1 days 0
Mon 28 Sep, 20:14 UTC31d ago 2 halved by day 1 2.7 days 0
Sun 27 Sep, 08:39 UTC32d ago 2 – 1.5 days 0
Sat 26 Sep, 18:17 UTC33d ago 2 – 0.6 days 0
Thu 24 Sep, 18:02 UTC35d ago 1 held half 2 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
28 / 100
1 / 100
[LATAM] Estrella Solitaria SOLO ONLY | 29/10 Full Wipe
SA · solo · weekly · 15 on average
45 / 100
[GUA] MODDED 2Х | SOLO | EU | MAP WIPE 27.10
EU · solo · weekly · 5 on average
6 / 200
404 RUST SOLO | ВС | ДЛЯ НОВИЧКОВ 25.10
EU · solo · monthly · 5 on average
1 / 400
404 RUST SOLO | ПН | ДЛЯ НОВИЧКОВ 26.10
EU · solo · monthly · 3 on average
3 / 400

LogQuick answers

from the figures on this page

Wipe schedule

What does wipe day look like on PoT Staging Test Sever?

At their busiest, its recent wipes averaged 1 players. 0 hours into the latest wipe, player numbers topped out. Above half the peak until the next wipe: that held in 0% of its recent wipes. It fell below half by day 1 when it did not hold.

What is the wipe schedule on PoT Staging Test Sever?

No next wipe can be predicted: PoT Staging Test Sever wipes when it chooses, at irregular times. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world in play now was made 13 hours ago.

Population

How busy is PoT Staging Test Sever?

Of 10 slots on PoT Staging Test Sever, 0 are in use right now. Averaged over the past week: 0 players, peaking at 2. Look at 21:00 UTC for the last 48 hours: that hour averaged 1 players.

How does PoT Staging Test Sever rank against other Rust servers?

Player hours over seven days put PoT Staging Test Sever at #9,612, in the top 43% of ranked servers. Ranked against other solo servers, it comes in at #181.

Rules and settings

What are the rules and settings on PoT Staging Test Sever?

No gather rate appears in the name PoT Staging Test Sever. No teams are allowed; it is solo only. survival is the game mode, standard play: gathering, building and raiding. You can fight other players and raid their bases. In the server browser it is Modded, meaning plugins or settings modify the game. Carbon plugins are in use. Its own label is vanilla: unchanged rates, kits and rules: the game in Facepunch's own form. VAC is on, which is Valve's anti-cheat.

Server details

Which version of Rust does PoT Staging Test Sever run?

Rust network protocol 2636 and build 169649 on Linux is what PoT Staging Test Sever runs. Steam updates your game for you, and the protocol has to match for you to join.

Is PoT Staging Test Sever online, and how reliable is it?

The server is up at the moment: PoT Staging Test Sever is online. 144 of 168 hours up over the last 7 full days, which is 86%. Rust Heatmap has had it on record since 24 September 2026.

Where is PoT Staging Test Sever located?

Nothing about a region comes from PoT Staging Test Sever. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. 88.198.7.190:28215 is its address.

Lists and filters

Which Rust Heatmap lists and filters include PoT Staging Test Sever?

The Rust Heatmap lists that PoT Staging Test Sever fits are: Solo Rust servers and Modded Rust servers, by live population. You will find it under these filters on the server list: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: Solo; Last wipe: In the last 24 hours.

What do the server tags on PoT Staging Test Sever mean?

The game's server browser reads the tags PoT Staging Test Sever publishes: gmrust (Game mode): Rust survival, standard rules; mp10 (Max players): The slot count is 10; ts1 (Group limit): A team holds no more than 1; v2636 (Protocol): To join, run the same version: game protocol 2636; cs169649 (Build): The game build here is 169649; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; ^v (Vanilla): Unchanged rates, kits and rules: the game in Facepunch's own form; ^z (Modded): Listed as Modded, since settings or plugins change the game; ^y (Carbon): Carbon provides the plugin framework here. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.

How to join

How do I join PoT Staging Test Sever?

Press F1 in Rust to open the console, then enter client.connect 88.198.7.190:28215. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.

KeyServer tags

what each one means

Published as mp10,ptrak,$r?,v2636,^z,^y,^v,gmrust,cs169649,ts1

Game

gmrust
Game mode Rust survival, standard rules.
mp10
Max players The slot count is 10.
ts1
Group limit A team holds no more than 1.
v2636
Protocol To join, run the same version: game protocol 2636.
cs169649
Build The game build here is 169649.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code No region code is set.

Difficulty

^v
Vanilla Unchanged rates, kits and rules: the game in Facepunch's own form.

Mods and access

^z
Modded Listed as Modded, since settings or plugins change the game.
^y
Carbon Carbon provides the plugin framework here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.