Rust HeatmapInfrared · players
IR live Players48,039 Servers11,719 Warm3,199 Fresh wipes · 3h104 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–40° · slots

[EU] RustChimera - DEV

Online 88.198.131.67:21015 checked 10m ago

moddedoxide
Sp1 · players now 0/ 40
0% full
Li1 · players, the last 48 hours · hourly average, UTC
Tue 01:00flare: a wipe in that hourWed 22:00
0
7-day average
peak 2
#6,249
rank
top 28%
27d ago
last wipe
no schedule published
7d 18h
next wipe
Thu 5 Nov, 19:00 UTC FW
UTC checked 10m ago

Li2Players

AveragePeak
0123401:0010:0019:0003:0012:0022:00

Hourly average and peak, UTC.

Li3Server performance

05010015020001:0010:0019:0003:0012:0022:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 28% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 18h. The force wipe · high confidence

1
wipe-day peak
players, last three wipes

Coming wipes

7d 18h
Thu 5 Nov, 19:00 UTC
FW
35d 18h
Thu 3 Dec, 19:00 UTC
FW

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 3 hours in.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 17:55 UTC FW27d ago 1 – running 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
RETRO RUST #3 Х5|MAX 5|LOOT+|CRAFT GLOBAL 22.10
EU · groups of 5 · weekly · 77 on average
6 / 250
SHELBY RUST Х5 MAX5 | LOOT+ | SHOP | FPS+ | WIPE 27.10
EU · groups of 5 · 58 on average
22 / 150
РУССКИЙ ДЛЯ НОВИЧКОВ | MAX5 | 50%Upkeep 23.10
EU · groups of 5 · weekly · 1 on average
0 / 200
PRIME RUST Х5 MAX5 ДЛЯ НОВИЧКОВ
EU · groups of 5 · biweekly · 1 on average
2 / 200
Rustafied.com - EU Low Pop
EU · groups of 6 · monthly · 88 on average
52 / 150
Rustoria.co - EU Low Pop
EU · groups of 6 · monthly · 81 on average
40 / 100

LogQuick answers

from the figures on this page

Wipe schedule

What does wipe day look like on [EU] RustChimera - DEV?

The average peak across its recent wipes is 1 players. The crowd on the latest wipe reached its peak 3 hours in.

What is the wipe schedule on [EU] RustChimera - DEV?

Once a month, with the force wipe, [EU] RustChimera - DEV wipes. On Thursday 5 November at 19:00 UTC the force wipe comes, and that is its next wipe, as for every Rust server. 27 days 6 hours ago the server made the world it is on now.

Population

How busy is [EU] RustChimera - DEV?

Of 40 slots on [EU] RustChimera - DEV, 0 are in use right now. Averaged over the past week: 0 players, peaking at 2.

How does [EU] RustChimera - DEV rank against other Rust servers?

Ranked #6,249 on seven-day player hours, [EU] RustChimera - DEV is in the top 28% of all ranked servers.

Settings and rules

Which map does [EU] RustChimera - DEV run?

A procedural map of size 3,550 with seed 1337, generated by the game, runs on [EU] RustChimera - DEV. From this page you can view the map on RustMaps, since the same size and seed give the same map. The map is called Custom Map.

What are the rules and settings on [EU] RustChimera - DEV?

A gather rate is not given in the name [EU] RustChimera - DEV. A maximum of 6 players is allowed per group. survival is the game mode, standard play: gathering, building and raiding. Combat between players and raiding are both possible. Plugins or settings change the game, and it is listed under Modded in the server browser. Plugin count: Oxide. Anti-cheat: Valve's VAC is on.

About the server

Which version of Rust does [EU] RustChimera - DEV run?

Rust network protocol 2635 and build 168909 is the build [EU] RustChimera - DEV runs, on Linux. Your game must run the same protocol to join, and Steam takes care of updating it.

Is [EU] RustChimera - DEV online, and how reliable is it?

The server is up at the moment: [EU] RustChimera - DEV is online. The uptime it reports puts the last restart at about 16 hours ago. 144 of 168 hours up over the last 7 full days, which is 86%. It first appears in Rust Heatmap records on 13 September 2026.

Where is [EU] RustChimera - DEV located?

The name of [EU] RustChimera - DEV points to Europe, though no region tag is published. Rust Heatmap shows the location a server states. It does not look up the machine's location. 88.198.131.67:21015 is its address.

Does [EU] RustChimera - DEV run smoothly?

The last 48 hours brought an average of 109 server fps and a floor of 69. The world held as many as 88,242 entities, buildings and deployables included. At its peak it held 6,823 MB of memory. What players call lag is low fps together with a growing entity count.

Lists and filters

Which Rust Heatmap lists and filters include [EU] RustChimera - DEV?

These Rust Heatmap lists include [EU] RustChimera - DEV: Rust tutorial servers, EU Rust servers, busiest first and Modded Rust servers, by live population. You will find it under these filters on the server list: Region: Europe; Type: Modded; Server tag: Tutorial on ^t, Modded ^z and Oxide ^o; Group limit: 5 or more.

What do the server tags on [EU] RustChimera - DEV mean?

These are the tags [EU] RustChimera - DEV publishes for the game's server browser to read: gmvanilla (Game mode): Survival in vanilla form; mp40 (Max players): Slot count: 40; ts6 (Group limit): A team holds no more than 6; v2635 (Protocol): Your game must match protocol 2635 to get in; cs168909 (Build): Build 168909; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): A region code is not set; ^t (Tutorial on): New players have Facepunch's tutorial to start with; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by settings or plugins, so it sits under Modded. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.

How to join

How do I join [EU] RustChimera - DEV?

To join by console, open it with F1 in Rust and enter client.connect 88.198.131.67:21015. Or press Launch Rust on this page, which connects you through Steam. The server's site sits at https://rustchimera.com/.

KeyServer tags

what each one means

Published as mp40,ptrak,$r?,v2635,^t,gmvanilla,cs168909,ts6,^o^z

Game

gmvanilla
Game mode Survival in vanilla form.
mp40
Max players Slot count: 40.
ts6
Group limit A team holds no more than 6.
v2635
Protocol Your game must match protocol 2635 to get in.
cs168909
Build Build 168909.
ptrak
Networking Standard game networking here, which is RakNet.
$r?
Region code A region code is not set.

Gameplay

^t
Tutorial on New players have Facepunch's tutorial to start with.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded The game is changed by settings or plugins, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.