[EU] RustChimera - DEV
Online 88.198.131.67:21015 checked 10m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 28% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 18h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 3 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 17:55 UTC FW27d ago | 1° | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on [EU] RustChimera - DEV?
The average peak across its recent wipes is 1 players. The crowd on the latest wipe reached its peak 3 hours in.
What is the wipe schedule on [EU] RustChimera - DEV?
Once a month, with the force wipe, [EU] RustChimera - DEV wipes. On Thursday 5 November at 19:00 UTC the force wipe comes, and that is its next wipe, as for every Rust server. 27 days 6 hours ago the server made the world it is on now.
Population
How busy is [EU] RustChimera - DEV?
Of 40 slots on [EU] RustChimera - DEV, 0 are in use right now. Averaged over the past week: 0 players, peaking at 2.
How does [EU] RustChimera - DEV rank against other Rust servers?
Ranked #6,249 on seven-day player hours, [EU] RustChimera - DEV is in the top 28% of all ranked servers.
Settings and rules
Which map does [EU] RustChimera - DEV run?
A procedural map of size 3,550 with seed 1337, generated by the game, runs on [EU] RustChimera - DEV. From this page you can view the map on RustMaps, since the same size and seed give the same map. The map is called Custom Map.
What are the rules and settings on [EU] RustChimera - DEV?
A gather rate is not given in the name [EU] RustChimera - DEV. A maximum of 6 players is allowed per group. survival is the game mode, standard play: gathering, building and raiding. Combat between players and raiding are both possible. Plugins or settings change the game, and it is listed under Modded in the server browser. Plugin count: Oxide. Anti-cheat: Valve's VAC is on.
About the server
Which version of Rust does [EU] RustChimera - DEV run?
Rust network protocol 2635 and build 168909 is the build [EU] RustChimera - DEV runs, on Linux. Your game must run the same protocol to join, and Steam takes care of updating it.
Is [EU] RustChimera - DEV online, and how reliable is it?
The server is up at the moment: [EU] RustChimera - DEV is online. The uptime it reports puts the last restart at about 16 hours ago. 144 of 168 hours up over the last 7 full days, which is 86%. It first appears in Rust Heatmap records on 13 September 2026.
Where is [EU] RustChimera - DEV located?
The name of [EU] RustChimera - DEV points to Europe, though no region tag is published. Rust Heatmap shows the location a server states. It does not look up the machine's location. 88.198.131.67:21015 is its address.
Does [EU] RustChimera - DEV run smoothly?
The last 48 hours brought an average of 109 server fps and a floor of 69. The world held as many as 88,242 entities, buildings and deployables included. At its peak it held 6,823 MB of memory. What players call lag is low fps together with a growing entity count.
Lists and filters
Which Rust Heatmap lists and filters include [EU] RustChimera - DEV?
These Rust Heatmap lists include [EU] RustChimera - DEV: Rust tutorial servers, EU Rust servers, busiest first and Modded Rust servers, by live population. You will find it under these filters on the server list: Region: Europe; Type: Modded; Server tag: Tutorial on ^t, Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on [EU] RustChimera - DEV mean?
These are the tags [EU] RustChimera - DEV publishes for the game's server browser to read: gmvanilla (Game mode): Survival in vanilla form; mp40 (Max players): Slot count: 40; ts6 (Group limit): A team holds no more than 6; v2635 (Protocol): Your game must match protocol 2635 to get in; cs168909 (Build): Build 168909; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): A region code is not set; ^t (Tutorial on): New players have Facepunch's tutorial to start with; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by settings or plugins, so it sits under Modded. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
How to join
How do I join [EU] RustChimera - DEV?
To join by console, open it with F1 in Rust and enter client.connect 88.198.131.67:21015. Or press Launch Rust on this page, which connects you through Steam. The server's site sits at https://rustchimera.com/.
