Rust Local Test
Offline 88.175.92.131:28015 checked 19d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 5 Oct, 17:27 UTC23d ago | 1° | – | running | 1 |
| Thu 1 Oct, 20:37 UTC FW27d ago | 1° | held half | 3.9 days | 0 |
| Wed 23 Sep, 20:33 UTC35d ago | 1° | held half | 8 days | 1 |
| Sun 20 Sep, 22:40 UTC38d ago | 1° | – | 2.9 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on Rust Local Test?
The average peak across its recent wipes is 1 players. 0 hours after the latest wipe, the crowd peaked. Above half the peak until the next wipe: that held in 100% of its recent wipes.
What is the wipe schedule on Rust Local Test?
No next wipe can be predicted: Rust Local Test wipes when it chooses, at irregular times. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. 23 days 21 hours ago the server made the world it is on now.
Population
How busy is Rust Local Test?
Rust Local Test went quiet 19 days 16 hours ago and is offline right now.
How does Rust Local Test rank against other Rust servers?
Ranked #13,578 on seven-day player hours, Rust Local Test is in the top 61% of all ranked servers.
Map and rules
What are the rules and settings on Rust Local Test?
The name Rust Local Test does not specify a gather rate. The group limit is 8 players, which is the game's default. survival is the game mode, gather, build and raid in the standard game. Players can fight each other, and raids are allowed. In the server browser it appears under Community, as a community server. Anti-cheat: Valve's VAC is on.
Location and uptime
Which version of Rust does Rust Local Test run?
Rust network protocol 2634 and build 167398 is the build Rust Local Test runs, on Windows. To join, your game must match the protocol; Steam handles the update.
Is Rust Local Test online, and how reliable is it?
Last seen 19 days 16 hours ago, Rust Local Test is offline right now. 0 of 168 hours up over the last 7 full days, which is 0%. The first record of it on Rust Heatmap is 16 September 2026.
Where is Rust Local Test located?
A region is not published for Rust Local Test. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. To connect, use 88.175.92.131:28015.
Tags
Which Rust Heatmap lists and filters include Rust Local Test?
These Rust Heatmap lists include Rust Local Test: Best Rust community servers. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What do the server tags on Rust Local Test mean?
gmrust (Game mode): Rust survival, standard rules; mp1 (Max players): This server has 1 slots; ts8 (Group limit): At most 8 per team: the default the game ships with; v2634 (Protocol): To join, run the same version: game protocol 2634; cs167398 (Build): This build is 167398; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): No region code is set are the tags Rust Local Test publishes, and the server browser reads them. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
How to join
How do I join Rust Local Test?
Enter client.connect 88.175.92.131:28015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.