#6448
Offline EU 87.98.244.6:28251 checked 3d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 2 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 43% of all ranked servers, top 76% in EU. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 14h. The force wipe
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What is the wipe schedule on #6448?
An estimate from the force wipe gives #6448's next wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC; that is its next wipe. The world it runs now dates from 26 days 15 hours ago. Its tags state a wipe each month.
Player counts
How busy is #6448?
The last time #6448 was seen was 3 days 15 hours ago, and it is offline now. A seven-day average of 1 players, with a peak of 1.
How does #6448 rank against other Rust servers?
Seven-day player hours place #6448 at #9,490, in the top 43% of ranked servers; within Europe it is #2,223.
Settings and rules
Which map does #6448 run?
#6448 runs a procedural map of size 4,250 with seed 1388164545, generated by the game. You can look at the map on RustMaps from this page: the same size and seed give the same map.
What are the rules and settings on #6448?
No gather rate appears in the name #6448. Groups can contain up to 8 players, the default in the game. The server runs survival, gather, build and raid in the standard game. Players can fight each other, and raids are allowed. In the server browser it is Modded, meaning plugins or settings modify the game. Carbon plugins run on this server. The server calls itself vanilla, which means: no changed rates, kits or rules: this is the game as Facepunch ships it. The server has VAC, Valve's anti-cheat, turned off.
Server details
Which version of Rust does #6448 run?
Rust network protocol 2635 and build 168909 on Windows is what #6448 runs. Your game must run the same protocol to join, and Steam takes care of updating it.
Is #6448 online, and how reliable is it?
Offline at the moment: #6448 was last seen 3 days 15 hours ago. It was up 6 of 168 hours across the last 7 full days, or 4% of the time. Rust Heatmap has had it on record since 2 October 2026.
Where is #6448 located?
The EU tag is how #6448 lists itself in Europe. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. To connect, use 87.98.244.6:28251.
Lists and filters
Which Rust Heatmap lists and filters include #6448?
EU Rust servers, busiest first and Modded Rust servers, by live population are the Rust Heatmap lists that #6448 fits. You will find it under these filters on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.
What do the server tags on #6448 mean?
The game's server browser reads the tags #6448 publishes: gmrust (Game mode): Rust survival, standard rules; mp1 (Max players): Slot count: 1; ts8 (Group limit): At most 8 per team: the default the game ships with; v2635 (Protocol): To join, run the same version: game protocol 2635; cs168909 (Build): The game build here is 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; ^m (Monthly): The wipe cycle is monthly and follows Facepunch's force wipe; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it; ^z (Modded): The game is changed by settings or plugins, so it sits under Modded; ^y (Carbon): Carbon provides the plugin framework here; EU (Europe): Europe is where the server browser puts it. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
Connect
How do I join #6448?
Enter client.connect 87.98.244.6:28251 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.