MeRatlos_Test
Offline 87.185.59.211:28015 checked 23d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What is the wipe schedule on MeRatlos_Test?
MeRatlos_Test has too few wipes on record yet for its rhythm to show. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. 23 days ago the server made the world it is on now.
Population
How busy is MeRatlos_Test?
MeRatlos_Test went quiet 23 days ago and is offline right now.
How does MeRatlos_Test rank against other Rust servers?
Player hours over seven days put MeRatlos_Test at #15,991, in the top 71% of ranked servers.
Rules and settings
Which map does MeRatlos_Test run?
MeRatlos_Test runs a procedural map, which the game generates.
What are the rules and settings on MeRatlos_Test?
The name MeRatlos_Test does not specify a gather rate. 8 players is the default group size, and that is the limit here. The server runs survival, gather, build and raid in the standard game. Combat between players and raiding are both possible. The server browser lists it under Community. The server has VAC, Valve's anti-cheat, turned on.
Server details
Which version of Rust does MeRatlos_Test run?
Rust network protocol 2634 and build 166652 is the build MeRatlos_Test runs, on Windows. Your game must run the same protocol to join, and Steam takes care of updating it.
Is MeRatlos_Test online, and how reliable is it?
Last seen 23 days ago, MeRatlos_Test is offline right now. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. Rust Heatmap has had it on record since 4 October 2026.
Where is MeRatlos_Test located?
No region is published by MeRatlos_Test. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. You can reach it at 87.185.59.211:28015.
Tags
Which Rust Heatmap lists and filters include MeRatlos_Test?
Best Rust community servers are the Rust Heatmap lists that MeRatlos_Test fits. Filtering the list by Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more brings it up.
What do the server tags on MeRatlos_Test mean?
gmrust (Game mode): Survival in the standard Rust form; mp10 (Max players): The slot count is 10; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): Your game must match protocol 2634 to get in; cs166652 (Build): This build is 166652; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): A region code is not set are the tags MeRatlos_Test publishes, and the server browser reads them. The top of this page also shows the tags for players now, the queue and when the world was made.
How to join
How do I join MeRatlos_Test?
Press F1 in Rust to open the console, then enter client.connect 87.185.59.211:28015. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.