InternalTrainServer""
Online 87.151.212.210:28015 checked 9m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 27 Oct, 19:08 UTC8h ago | – | – | running | 0 |
| Thu 8 Oct, 18:52 UTC19d ago | 0° | – | 19 days | 0 |
| Sun 4 Oct, 18:21 UTC23d ago | 0° | – | 4 days | 0 |
| Fri 2 Oct, 15:53 UTC25d ago | 0° | – | 2.1 days | 0 |
| Thu 1 Oct, 19:06 UTC FW26d ago | 0° | – | 0.9 days | 0 |
| Fri 25 Sep, 11:44 UTC32d ago | 0° | – | 6.3 days | 0 |
| Thu 17 Sep, 18:11 UTC40d ago | 1° | halved by day 3 | 7.7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on InternalTrainServer""?
The average peak across its recent wipes is 0 players. 0 hours after the latest wipe, the crowd peaked.
What is the wipe schedule on InternalTrainServer""?
Wipes come at irregular times on InternalTrainServer"", so no next wipe can be predicted. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. 8 hours ago the server made the world it is on now.
Player counts
How busy is InternalTrainServer""?
The current population of InternalTrainServer"" is 0, against 10 slots. Averaged over the past week: 0 players.
How does InternalTrainServer"" rank against other Rust servers?
The top 69% of ranked servers includes InternalTrainServer"", at #15,420 for player hours over the last seven days.
Map and rules
Which map does InternalTrainServer"" run?
A procedural map, generated by the game, runs on InternalTrainServer"".
What are the rules and settings on InternalTrainServer""?
The name InternalTrainServer"" does not specify a gather rate. 8 players is the default group size, and that is the limit here. The server runs survival, gather, build and raid in the standard game. Combat between players and raiding are both possible. You will find it under Community in the server browser; it is a community server. The server has VAC, Valve's anti-cheat, turned on.
Server details
Which version of Rust does InternalTrainServer"" run?
Rust network protocol 2635 and build 168909 is the build InternalTrainServer"" runs, on Linux. To join, your game must match the protocol; Steam handles the update.
Is InternalTrainServer"" online, and how reliable is it?
Online now: InternalTrainServer"". It was up 168 of 168 hours across the last 7 full days, or 100% of the time. The first record of it on Rust Heatmap is 13 September 2026.
Where is InternalTrainServer"" located?
A region is not published for InternalTrainServer"". Rust Heatmap shows the location a server states. It does not look up the machine's location. 87.151.212.210:28015 is its address.
Lists and filters
Which Rust Heatmap lists and filters include InternalTrainServer""?
The Rust Heatmap lists that InternalTrainServer"" fits are: Best Rust community servers. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 24 hours.
What do the server tags on InternalTrainServer"" mean?
The game's server browser reads the tags InternalTrainServer"" publishes: gmrust (Game mode): Rust survival, standard rules; mp10 (Max players): Slot count: 10; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): The server runs game protocol 2635, so your game has to match it; cs168909 (Build): Build 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): A region code is not set. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
How to join
How do I join InternalTrainServer""?
To join by console, open it with F1 in Rust and enter client.connect 87.151.212.210:28015. Or press Launch Rust on this page, which connects you through Steam.