TEAM PROJECT
Offline EU 87.117.33.33:28015 checked 5d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 67% of all ranked servers, top 86% in EU. Ranked on player hours over the last seven days.
Bx1Wipe schedule
from its schedule tagNext wipe Friday 30 October, 18:11 UTC, in 1d 14h. Its weekly schedule tag · low confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 23 Oct, 18:11 UTC5d ago | 1° | – | running | 0 |
| Wed 14 Oct, 16:46 UTC14d ago | 1° | held half | 9.1 days | 1 |
| Sun 4 Oct, 16:50 UTC24d ago | 0° | – | 10 days | 1 |
| Tue 22 Sep, 18:39 UTC36d ago | 1° | halved by day 3 | 11.9 days | 0 |
| Sun 20 Sep, 08:43 UTC38d ago | 0° | – | 2.4 days | 1 |
| Sun 13 Sep, 19:56 UTC45d ago | 0° | – | 6.5 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on TEAM PROJECT?
The average peak across its recent wipes is 1 players. 0 hours after the latest wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 50% of its recent wipes. It fell below half by day 3 when it did not hold.
What is the wipe schedule on TEAM PROJECT?
Too few wipes are recorded on TEAM PROJECT to confirm its schedule; the tag is what the prediction follows. Due on Friday 30 October at 18:11 UTC: the next wipe. 5 days 9 hours ago the server made the world it is on now. The tags list a weekly wipe.
Population
How busy is TEAM PROJECT?
TEAM PROJECT went quiet 5 days 9 hours ago and is offline right now. A seven-day average of 0 players, with a peak of 1.
How does TEAM PROJECT rank against other Rust servers?
Top 67% of ranked servers and #2,522 in Europe: that is TEAM PROJECT at #14,839 for player hours over seven days.
Map and rules
Which map does TEAM PROJECT run?
TEAM PROJECT runs a procedural map of size 1,750 with seed 1337, generated by the game. You can look at the map on RustMaps from this page: the same size and seed give the same map. You play on a map named Custom Map.
What are the rules and settings on TEAM PROJECT?
No gather rate appears in the name TEAM PROJECT. 8 players is the default group size, and that is the limit here. The server runs battlefield, kits and high rates for quick PvP. In the server browser it is Modded, meaning plugins or settings modify the game. Oxide plugins are in use. Vanilla is the server's own description: unchanged rates, kits and rules: the game in Facepunch's own form. The server has VAC, Valve's anti-cheat, turned on.
Server details
Which version of Rust does TEAM PROJECT run?
Rust network protocol 2635 and build 167781 on Linux is what TEAM PROJECT runs. Your game must run the same protocol to join, and Steam takes care of updating it.
Is TEAM PROJECT online, and how reliable is it?
Last seen 5 days 9 hours ago, TEAM PROJECT is offline right now. 1 of 168 hours up over the last 7 full days, which is 1%. It first appears in Rust Heatmap records on 13 September 2026.
Where is TEAM PROJECT located?
The EU tag is how TEAM PROJECT lists itself in Europe. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. You can reach it at 87.117.33.33:28015.
Tags
Which Rust Heatmap lists and filters include TEAM PROJECT?
The Rust Heatmap lists that TEAM PROJECT fits are: Rust battlefield servers, EU Rust servers, busiest first and Modded Rust servers, by live population. Filtering the list by Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Battlefield ^i, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week brings it up.
What do the server tags on TEAM PROJECT mean?
The game's server browser reads the tags TEAM PROJECT publishes: gmvanilla (Game mode): The vanilla survival game; mp150 (Max players): The slot count is 150; ts8 (Group limit): At most 8 per team: the default the game ships with; v2635 (Protocol): The server runs game protocol 2635, so your game has to match it; cs167781 (Build): The game build here is 167781; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): A region code is not set; ^w (Weekly): A wipe every week; ^v (Vanilla): Unchanged rates, kits and rules: the game in Facepunch's own form; ^i (Battlefield): High rates and kits for fast PvP; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): The game is changed by settings or plugins, so it sits under Modded; EU (Europe): In the server browser it sits under Europe. The top of this page also shows the tags for players now, the queue and when the world was made.
How to join
How do I join TEAM PROJECT?
To join by console, open it with F1 in Rust and enter client.connect 87.117.33.33:28015. Or press Launch Rust on this page, which connects you through Steam.