too_mars
Offline 86.82.133.235:28015 checked 18d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 67% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What is the wipe schedule on too_mars?
too_mars has too few wipes on record yet for its rhythm to show. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. 18 days 1 hours ago the server made the world it is on now.
Population
How busy is too_mars?
Last seen 18 days 1 hours ago, too_mars is offline at the moment.
How does too_mars rank against other Rust servers?
Ranked #14,809 on seven-day player hours, too_mars is in the top 67% of all ranked servers.
Settings and rules
Which map does too_mars run?
A procedural map, generated by the game, runs on too_mars.
What are the rules and settings on too_mars?
The name too_mars does not specify a gather rate. The group limit is 8 players, which is the game's default. The server runs survival, standard play: gathering, building and raiding. You can fight other players and raid their bases. In the server browser it appears under Community, as a community server. VAC is on, which is Valve's anti-cheat.
Server details
Which version of Rust does too_mars run?
Rust network protocol 2634 and build 167398 on Windows is what too_mars runs. Your game must run the same protocol to join, and Steam takes care of updating it.
Is too_mars online, and how reliable is it?
Offline at the moment: too_mars was last seen 18 days 1 hours ago. 0 of 168 hours up over the last 7 full days, which is 0%. It first appears in Rust Heatmap records on 11 October 2026.
Where is too_mars located?
No region is published by too_mars. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. You can reach it at 86.82.133.235:28015.
Tags
Which Rust Heatmap lists and filters include too_mars?
These Rust Heatmap lists include too_mars: Best Rust community servers. Filtering the list by Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more brings it up.
What do the server tags on too_mars mean?
These are the tags too_mars publishes for the game's server browser to read: gmrust (Game mode): Rust survival, standard rules; mp5 (Max players): This server has 5 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2634 (Protocol): The server runs game protocol 2634, so your game has to match it; cs167398 (Build): This build is 167398; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): The region code is blank. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
How to join
How do I join too_mars?
Press F1 in Rust to open the console, then enter client.connect 86.82.133.235:28015. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.