Rust HeatmapInfrared · players
IR live Players81,845 Servers11,853 Warm3,922 Fresh wipes · 3h171 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 1° now Linear · 0–10° · slots

Local_Test

Offline 86.174.170.175:28015 checked 34d ago

Sp1 · players now 1/ 10
10% full
Li1 · players, the last 48 hours · hourly average, UTC
No hourly readings in the last 48 hours
0
7-day average
peak –
#13,219
rank
top 57%
34d ago
last wipe
no schedule published
–
next wipe
no wipe seen yet
UTC checked 34d ago

Li2Players

No hourly history yet.

Hourly average and peak, UTC.

Li3Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k23 Sep24 Sep25 Sep27 Sep28 Sep29 Sep

Top 57% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays|
EU · groups of 12+ · weekly · 508 on average
706 / 750
Rustoria.co - EU Main
EU · groups of 16+ · weekly · 343 on average
61 / 250
Rusty Moose |EU Main|
EU · groups of 12+ · weekly · 339 on average
96 / 250
Rustoria.co - EU East Long
EU · groups of 12+ · monthly · 315 on average
397 / 450
Rustoria.co - EU East Medium
EU · groups of 12+ · biweekly · 280 on average
210 / 250
Rustafied.com - EU Friday
EU · groups of 16+ · weekly · 260 on average
177 / 250

LogQuick answers

from the figures on this page

Wipe day

What is the wipe schedule on Local_Test?

Its rhythm cannot yet be told: too few of Local_Test's wipes are on record. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. 34 days 21 hours ago the server made the world it is on now.

Player counts

How busy is Local_Test?

Last seen 34 days 20 hours ago, Local_Test is offline at the moment.

How does Local_Test rank against other Rust servers?

The top 57% of ranked servers includes Local_Test, at #13,219 for player hours over the last seven days.

Rules and settings

Which map does Local_Test run?

The game generates the procedural map on Local_Test.

What are the rules and settings on Local_Test?

No gather rate appears in the name Local_Test. The group limit is 8 players, which is the game's default. survival is the game mode, gather, build and raid in the standard game. You can fight other players and raid their bases. The server browser lists it under Community. Anti-cheat: Valve's VAC is off.

Location and uptime

Which version of Rust does Local_Test run?

Rust network protocol 2633 and build 165217 on Windows is what Local_Test runs. Steam updates your game for you, and the protocol has to match for you to join.

Is Local_Test online, and how reliable is it?

Local_Test is down just now; the last sighting was 34 days 20 hours ago. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. Rust Heatmap has had it on record since 22 September 2026.

Where is Local_Test located?

A region is not published for Local_Test. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. To connect, use 86.174.170.175:28015.

Tags

Which Rust Heatmap lists and filters include Local_Test?

Best Rust community servers are the Rust Heatmap lists that Local_Test fits. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

What do the server tags on Local_Test mean?

These are the tags Local_Test publishes for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust form; mp10 (Max players): Slot count: 10; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): The server runs game protocol 2633, so your game has to match it; cs165217 (Build): The game build here is 165217; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.

How to join

How do I join Local_Test?

Press F1 in Rust to open the console, then enter client.connect 86.174.170.175:28015. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.

KeyServer tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmrust,cs165217,ts8

Game

gmrust
Game mode Survival in the standard Rust form.
mp10
Max players Slot count: 10.
ts8
Group limit Teams cap at 8, which is the game default.
v2633
Protocol The server runs game protocol 2633, so your game has to match it.
cs165217
Build The game build here is 165217.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.