test server
Offline 86.138.171.178:28015 checked 21h ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 28% of all ranked servers. Ranked on player hours over the last seven days.
Bx2World resets
a new world every few hours; none of these counts as a wipe| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 28 Oct, 00:58 UTC21h ago | – | – | – | 1 |
| Tue 27 Oct, 21:06 UTC1d ago | – | – | – | 1 |
| Tue 27 Oct, 20:53 UTC1d ago | – | – | – | 1 |
| Tue 27 Oct, 20:35 UTC1d ago | – | – | – | 1 |
| Tue 27 Oct, 20:21 UTC1d ago | – | – | – | 1 |
| Tue 27 Oct, 19:57 UTC1d ago | – | – | – | 1 |
| Tue 27 Oct, 19:39 UTC1d ago | – | – | – | 1 |
| Tue 27 Oct, 19:28 UTC1d ago | – | – | – | 1 |
| Tue 27 Oct, 19:08 UTC1d ago | – | – | – | 1 |
| Tue 27 Oct, 18:49 UTC1d ago | – | – | – | 1 |
| Tue 27 Oct, 18:24 UTC1d ago | – | – | – | 1 |
| Tue 27 Oct, 18:15 UTC1d ago | – | – | – | 1 |
| Tue 27 Oct, 17:58 UTC1d ago | – | – | – | 1 |
| Tue 27 Oct, 17:45 UTC1d ago | – | – | – | 1 |
| Tue 27 Oct, 17:06 UTC1d ago | – | – | – | 1 |
| Tue 27 Oct, 16:12 UTC1d ago | – | – | – | 1 |
| Tue 27 Oct, 04:39 UTC1d ago | – | – | – | 0 |
| Tue 27 Oct, 04:24 UTC1d ago | – | – | – | 1 |
| Tue 27 Oct, 03:36 UTC1d ago | – | – | – | 1 |
| Mon 26 Oct, 22:18 UTC2d ago | – | – | – | 1 |
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What is the wipe schedule on test server?
A new world arrives every few hours on test server; there is no wipe schedule, and these resets are not wipes.
Player counts
How busy is test server?
The last time test server was seen was 21 hours ago, and it is offline now. Averaged over the past week: 1 players, peaking at 1. Look at 18:00 UTC for the last 48 hours: that hour averaged 1 players.
How does test server rank against other Rust servers?
Player hours over seven days put test server at #6,250, in the top 28% of ranked servers.
Rules and settings
What are the rules and settings on test server?
No gather rate appears in the name test server. The group limit is 8 players, which is the game's default. The server runs survival, standard play: gathering, building and raiding. You can fight other players and raid their bases. You will find it under Community in the server browser; it is a community server. Anti-cheat: Valve's VAC is on.
Server details
Which version of Rust does test server run?
Rust network protocol 2635 and build 168909 on Windows is what test server runs. To join, your game must match the protocol; Steam handles the update.
Is test server online, and how reliable is it?
Last seen 21 hours ago, test server is offline right now. It was up 46 of 168 hours across the last 7 full days, or 27% of the time. Rust Heatmap has had it on record since 19 October 2026.
Where is test server located?
Nothing about a region comes from test server. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. To connect, use 86.138.171.178:28015.
Tags
Which Rust Heatmap lists and filters include test server?
These Rust Heatmap lists include test server: Best Rust community servers. These are the filters that return it on the list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 24 hours.
What do the server tags on test server mean?
The game's server browser reads the tags test server publishes: gmrust (Game mode): Survival in the standard Rust form; mp2 (Max players): The slot count is 2; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): The server runs game protocol 2635, so your game has to match it; cs168909 (Build): The game build here is 168909; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): The region code is blank. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
Connect
How do I join test server?
Enter client.connect 86.138.171.178:28015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.