cdogservers.net - Public
Offline 86.135.81.86:28015 checked 11d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 10 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 12 Oct, 13:42 UTC15d ago | 1° | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on cdogservers.net - Public?
The average peak across its recent wipes is 1 players. 2 hours after the latest wipe, the crowd peaked.
What is the wipe schedule on cdogservers.net - Public?
Its rhythm cannot yet be told: too few of cdogservers.net - Public's wipes are on record. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world it runs now dates from 15 days 20 hours ago.
Player counts
How busy is cdogservers.net - Public?
cdogservers.net - Public went quiet 11 days 10 hours ago and is offline right now.
How does cdogservers.net - Public rank against other Rust servers?
Player hours over seven days put cdogservers.net - Public at #15,153, in the top 70% of ranked servers.
Rules and settings
Which map does cdogservers.net - Public run?
cdogservers.net - Public runs a procedural map of size 3,000 with seed 689777, generated by the game. The map is the same for a given size and seed, so RustMaps can show it from this page.
What are the rules and settings on cdogservers.net - Public?
No gather rate appears in the name cdogservers.net - Public. 8 players is the default group size, and that is the limit here. The server runs survival, gather, build and raid in the standard game. You can fight other players and raid their bases. You will find it under Community in the server browser; it is a community server. The server has VAC, Valve's anti-cheat, turned on.
Server details
Which version of Rust does cdogservers.net - Public run?
The build on cdogservers.net - Public is Rust network protocol 2634 and build 167781, running on Windows. Your game must run the same protocol to join, and Steam takes care of updating it.
Is cdogservers.net - Public online, and how reliable is it?
Last seen 11 days 10 hours ago, cdogservers.net - Public is offline right now. 0 of 168 hours up over the last 7 full days, which is 0%. Rust Heatmap has had it on record since 10 October 2026.
Where is cdogservers.net - Public located?
Nothing about a region comes from cdogservers.net - Public. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. You can reach it at 86.135.81.86:28015.
Lists and filters
Which Rust Heatmap lists and filters include cdogservers.net - Public?
These Rust Heatmap lists include cdogservers.net - Public: Best Rust community servers. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What do the server tags on cdogservers.net - Public mean?
The game's server browser reads the tags cdogservers.net - Public publishes: gmrust (Game mode): Survival in the standard Rust form; mp400 (Max players): The slot count is 400; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): Your game must match protocol 2634 to get in; cs167781 (Build): The game build here is 167781; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code is blank. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
How to join
How do I join cdogservers.net - Public?
To join by console, open it with F1 in Rust and enter client.connect 86.135.81.86:28015. Or press Launch Rust on this page, which connects you through Steam.