Olympus Rage | PvP x100 | Team 8
Online EU 85.72.83.222:48015 checked 9m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 63% of all ranked servers, top 85% in EU. Ranked on player hours over the last seven days.
Bx1Wipe schedule
from its schedule tagNext wipe Thursday 5 November, 19:00 UTC, in 8d 6h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 24 Oct, 22:12 UTC3d ago | 0° | – | running | 0 |
| Sat 17 Oct, 12:37 UTC10d ago | 4° | halved by day 1 | 7.4 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on Olympus Rage | PvP x100 | Team 8?
The average peak across its recent wipes is 2 players. 0 hours after the latest wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. By day 1 it was below half in the wipes that did not hold.
What is the wipe schedule on Olympus Rage | PvP x100 | Team 8?
Its tag guides the prediction because Olympus Rage | PvP x100 | Team 8's wipe record is too thin to confirm the schedule. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC; that is its next wipe. The world in play now was made 3 days 14 hours ago. Its tags state a wipe every two weeks.
Population
How busy is Olympus Rage | PvP x100 | Team 8?
The current population of Olympus Rage | PvP x100 | Team 8 is 0, against 100 slots. Averaged over the past week: 0 players, peaking at 1.
How does Olympus Rage | PvP x100 | Team 8 rank against other Rust servers?
On player hours over the last seven days, Olympus Rage | PvP x100 | Team 8 is #14,102 globally (top 63%) and #2,474 in Europe.
Settings and rules
Which map does Olympus Rage | PvP x100 | Team 8 run?
The game generates the procedural map on Olympus Rage | PvP x100 | Team 8, which has size 4,500.
What are the rules and settings on Olympus Rage | PvP x100 | Team 8?
Olympus Rage | PvP x100 | Team 8's name indicates a gather rate of 100x. The group limit is not published. The server runs hardcore, Facepunch's most punishing ruleset. Combat between players and raiding are both possible. In the server browser it is Modded, meaning plugins or settings modify the game. Carbon plugins are in use. VAC is on, which is Valve's anti-cheat.
Location and uptime
Which version of Rust does Olympus Rage | PvP x100 | Team 8 run?
Rust network protocol 2635 and build 168909 on Linux is what Olympus Rage | PvP x100 | Team 8 runs. Steam updates your game for you, and the protocol has to match for you to join.
Is Olympus Rage | PvP x100 | Team 8 online, and how reliable is it?
Right now Olympus Rage | PvP x100 | Team 8 shows as online. Its reported uptime dates the last restart to about 2 days 6 hours ago. It was up 158 of 168 hours across the last 7 full days, or 94% of the time. Rust Heatmap has had it on record since 17 October 2026.
Where is Olympus Rage | PvP x100 | Team 8 located?
The EU tag is how Olympus Rage | PvP x100 | Team 8 lists itself in Europe. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. You can reach it at 85.72.83.222:48015.
Does Olympus Rage | PvP x100 | Team 8 run smoothly?
It averaged 7 server fps over the last 48 hours, with a low of 5. Buildings, deployables and the rest of the world came to as much as 107,995 entities. At its peak it held 5,314 MB of memory. Players feel lag when fps falls and the entity count climbs.
Lists and filters
Which Rust Heatmap lists and filters include Olympus Rage | PvP x100 | Team 8?
These Rust Heatmap lists include Olympus Rage | PvP x100 | Team 8: Rust servers above 10x, EU Rust servers, busiest first and Modded Rust servers, by live population. These are the filters that return it on the list: Region: Europe; Type: Modded; Game mode: Hardcore; Server tag: Biweekly ^b, Modded ^z and Carbon ^y; Wipe schedule: Every two weeks; Last wipe: In the last week; Gather rate: More than 10x.
What do the server tags on Olympus Rage | PvP x100 | Team 8 mean?
These are the tags Olympus Rage | PvP x100 | Team 8 publishes for the game's server browser to read: gmhardcore (Game mode): The ruleset is hardcore, the harsher one; mp100 (Max players): Slot count: 100; ts0 (Group limit): Team play is disabled; v2635 (Protocol): The server runs game protocol 2635, so your game has to match it; cs168909 (Build): The game build here is 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): A region code is not set; ^b (Biweekly): The wipe interval is two weeks; ^z (Modded): The game is changed by settings or plugins, so it sits under Modded; ^y (Carbon): Plugins run through Carbon; EU (Europe): In the server browser it sits under Europe. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
How to join
How do I join Olympus Rage | PvP x100 | Team 8?
Enter client.connect 85.72.83.222:48015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.
