Tin & Blood
Offline 85.72.243.22:35005 checked 37d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestBx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What is the wipe schedule on Tin & Blood?
Tin & Blood has too few wipes on record yet for its rhythm to show. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world in play now was made 45 days 22 hours ago.
Player counts
How busy is Tin & Blood?
The last time Tin & Blood was seen was 37 days 3 hours ago, and it is offline now.
How does Tin & Blood rank against other Rust servers?
Player hours over seven days put Tin & Blood at #15,515, in the top – of ranked servers.
Settings and rules
Which map does Tin & Blood run?
The game generates the procedural map on Tin & Blood.
What are the rules and settings on Tin & Blood?
The name Tin & Blood does not specify a gather rate. Groups can contain up to 8 players, the default in the game. survival is the game mode, standard play: gathering, building and raiding. Combat between players and raiding are both possible. The server browser lists it under Community. The server has VAC, Valve's anti-cheat, turned on.
Server details
Which version of Rust does Tin & Blood run?
The build on Tin & Blood is Rust network protocol 2633 and build 164530, running on Linux. To join, your game must match the protocol; Steam handles the update.
Is Tin & Blood online, and how reliable is it?
Offline at the moment: Tin & Blood was last seen 37 days 3 hours ago. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. Rust Heatmap has had it on record since 20 September 2026.
Where is Tin & Blood located?
Nothing about a region comes from Tin & Blood. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. 85.72.243.22:35005 is its address.
Tags
Which Rust Heatmap lists and filters include Tin & Blood?
Best Rust community servers are the Rust Heatmap lists that Tin & Blood fits. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What do the server tags on Tin & Blood mean?
These are the tags Tin & Blood publishes for the game's server browser to read: gmrust (Game mode): Rust survival, standard rules; mp100 (Max players): This server has 100 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2633 (Protocol): Your game must match protocol 2633 to get in; cs164530 (Build): This build is 164530; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): The region code is blank. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
Connect
How do I join Tin & Blood?
Enter client.connect 85.72.243.22:35005 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.