Tin & Blood
Offline 85.72.240.52:35005 checked 37d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What is the wipe schedule on Tin & Blood?
Tin & Blood has too few wipes on record yet for its rhythm to show. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world it runs now dates from 46 days ago.
Population
How busy is Tin & Blood?
The last time Tin & Blood was seen was 37 days 5 hours ago, and it is offline now.
How does Tin & Blood rank against other Rust servers?
Player hours over seven days put Tin & Blood at #15,491, in the top 69% of ranked servers.
Map and rules
Which map does Tin & Blood run?
The map on Tin & Blood is procedural, size 6,000 with seed 1789661113, generated by the game. The map is the same for a given size and seed, so RustMaps can show it from this page.
What are the rules and settings on Tin & Blood?
No gather rate appears in the name Tin & Blood. Groups can contain up to 8 players, the default in the game. The server runs survival, standard play: gathering, building and raiding. Combat between players and raiding are both possible. The server browser lists it under Community. Anti-cheat: Valve's VAC is on.
About the server
Which version of Rust does Tin & Blood run?
Rust network protocol 2633 and build 164530 is the build Tin & Blood runs, on Linux. Your game must run the same protocol to join, and Steam takes care of updating it.
Is Tin & Blood online, and how reliable is it?
Last seen 37 days 5 hours ago, Tin & Blood is offline right now. 0 of 168 hours up over the last 7 full days, which is 0%. The first record of it on Rust Heatmap is 19 September 2026.
Where is Tin & Blood located?
A region is not published for Tin & Blood. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. To connect, use 85.72.240.52:35005.
Lists and filters
Which Rust Heatmap lists and filters include Tin & Blood?
These Rust Heatmap lists include Tin & Blood: Best Rust community servers. Filtering the list by Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more brings it up.
What do the server tags on Tin & Blood mean?
These are the tags Tin & Blood publishes for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust form; mp100 (Max players): Slot count: 100; ts8 (Group limit): At most 8 per team: the default the game ships with; v2633 (Protocol): To join, run the same version: game protocol 2633; cs164530 (Build): This build is 164530; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): A region code is not set. The top of this page also shows the tags for players now, the queue and when the world was made.
How to join
How do I join Tin & Blood?
Enter client.connect 85.72.240.52:35005 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.