Rust HeatmapInfrared · players
IR live Players95,616 Servers11,877 Warm4,087 Fresh wipes · 3h146 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–100° · slots

Eternal Rust | DEV

Offline 85.72.131.173:28015 checked 8d ago

moddedoxide
Sp1 · players now 0/ 100
0% full
Li1 · players, the last 48 hours · hourly average, UTC
No hourly readings in the last 48 hours
0
7-day average
peak –
#15,325
rank
top 70%
25d ago
last wipe
no schedule published
–
next wipe
no wipe seen yet
UTC checked 8d ago

Li2Players

No hourly history yet.

Hourly average and peak, UTC.

Li3Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k19 Oct20 Oct22 Oct23 Oct25 Oct26 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
RETRO RUST #3 Х5|MAX 5|LOOT+|CRAFT GLOBAL 22.10
EU · groups of 5 · weekly · 74 on average
129 / 250
SHELBY RUST Х5 MAX5 | LOOT+ | SHOP | FPS+ | WIPE 27.10
EU · groups of 5 · 51 on average
128 / 250
红果十倍/10.26号新开/爆枪/新人入门
EA · groups of 6 · weekly · 10 on average
4 / 200
Rustico 3
groups of 5 · 6 on average
6 / 100
Bustabar NA PvP - No Wipe - Raid Protection
NA · groups of 5 · 1 on average
0 / 50
РУССКИЙ ДЛЯ НОВИЧКОВ | MAX5 | 50%Upkeep 23.10
EU · groups of 5 · weekly · 1 on average
0 / 200

LogQuick answers

from the figures on this page

Wipe schedule

What is the wipe schedule on Eternal Rust | DEV?

Eternal Rust | DEV has too few wipes on record yet for its rhythm to show. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world it runs now dates from 25 days 23 hours ago.

Population

How busy is Eternal Rust | DEV?

Last seen 8 days 6 hours ago, Eternal Rust | DEV is offline at the moment.

How does Eternal Rust | DEV rank against other Rust servers?

Player hours over seven days put Eternal Rust | DEV at #15,325, in the top 70% of ranked servers.

Settings and rules

Which map does Eternal Rust | DEV run?

A procedural map, generated by the game, runs on Eternal Rust | DEV.

What are the rules and settings on Eternal Rust | DEV?

No gather rate appears in the name Eternal Rust | DEV. 6 players is the cap for groups. The server runs survival, standard play: gathering, building and raiding. Players can fight each other, and raids are allowed. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins run on this server. The server has VAC, Valve's anti-cheat, turned on.

Location and uptime

Which version of Rust does Eternal Rust | DEV run?

Rust network protocol 2634 and build 167781 is the build Eternal Rust | DEV runs, on Windows. Your game must run the same protocol to join, and Steam takes care of updating it.

Is Eternal Rust | DEV online, and how reliable is it?

Last seen 8 days 6 hours ago, Eternal Rust | DEV is offline right now. 0 of 168 hours up over the last 7 full days, which is 0%. Rust Heatmap has had it on record since 19 October 2026.

Where is Eternal Rust | DEV located?

Nothing about a region comes from Eternal Rust | DEV. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. 85.72.131.173:28015 is its address.

Tags

Which Rust Heatmap lists and filters include Eternal Rust | DEV?

These Rust Heatmap lists include Eternal Rust | DEV: Modded Rust servers, by live population. Filtering the list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more brings it up.

What do the server tags on Eternal Rust | DEV mean?

These are the tags Eternal Rust | DEV publishes for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust form; mp100 (Max players): Slot count: 100; ts6 (Group limit): Teams cap at 6; v2634 (Protocol): To join, run the same version: game protocol 2634; cs167781 (Build): Build 167781; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): A region code is not set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Listed as Modded, since settings or plugins change the game. The top of this page also shows the tags for players now, the queue and when the world was made.

Connect

How do I join Eternal Rust | DEV?

To join by console, open it with F1 in Rust and enter client.connect 85.72.131.173:28015. Or press Launch Rust on this page, which connects you through Steam.

KeyServer tags

what each one means

Published as mp100,ptrak,$r?,v2634,gmrust,cs167781,ts6,^o^z

Game

gmrust
Game mode Survival in the standard Rust form.
mp100
Max players Slot count: 100.
ts6
Group limit Teams cap at 6.
v2634
Protocol To join, run the same version: game protocol 2634.
cs167781
Build Build 167781.
ptrak
Networking Standard game networking here, which is RakNet.
$r?
Region code A region code is not set.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Listed as Modded, since settings or plugins change the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.