Rust HeatmapInfrared · players
IR live Players89,289 Servers11,829 Warm4,008 Fresh wipes · 3h23 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–100° · slots

Eternal Rust | DEV

Offline 85.72.131.117:28015 checked 20d ago

moddedoxide
Sp1 · players now 0/ 100
0% full
Li1 · players, the last 48 hours · hourly average, UTC
No hourly readings in the last 48 hours
0
7-day average
peak –
#15,885
rank
top 72%
27d ago
last wipe
no schedule published
–
next wipe
too few wipes seen yet
UTC checked 20d ago

Li2Players

No hourly history yet.

Hourly average and peak, UTC.

Li3Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k23 Sep27 Sep2 Oct6 Oct11 Oct15 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

8.4 days
usual gap
between real wipes
1
wipe-day peak
players, last three wipes
100%
crowd held
of its cycles kept half the crowd

The first 48 hours of its last wipes

Thu 1 OctWed 23 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 37 hours in.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 19:21 UTC FW27d ago 1 – running 1
Wed 23 Sep, 09:57 UTC35d ago 1 held half 8.4 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
RETRO RUST #3 Х5|MAX 5|LOOT+|CRAFT GLOBAL 22.10
EU · groups of 5 · weekly · 76 on average
78 / 250
SHELBY RUST Х5 MAX5 | LOOT+ | SHOP | FPS+ | WIPE 27.10
EU · groups of 5 · 57 on average
156 / 260
红果十倍/10.26号新开/爆枪/新人入门
EA · groups of 6 · weekly · 10 on average
7 / 200
Rustico 3
groups of 5 · 8 on average
5 / 100
РУССКИЙ ДЛЯ НОВИЧКОВ | MAX5 | 50%Upkeep 23.10
EU · groups of 5 · weekly · 1 on average
0 / 200
Bustabar NA PvP - No Wipe - Raid Protection
NA · groups of 5 · 1 on average
0 / 50

LogQuick answers

from the figures on this page

Wipe schedule

What does wipe day look like on Eternal Rust | DEV?

The average peak across its recent wipes is 1 players. 37 hours after the latest wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.

What is the wipe schedule on Eternal Rust | DEV?

The record of Eternal Rust | DEV's wipes is not yet long enough to show a rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world it runs now dates from 27 days ago.

Player counts

How busy is Eternal Rust | DEV?

The last time Eternal Rust | DEV was seen was 20 days 9 hours ago, and it is offline now.

How does Eternal Rust | DEV rank against other Rust servers?

Player hours over seven days put Eternal Rust | DEV at #15,885, in the top 72% of ranked servers.

Rules and settings

Which map does Eternal Rust | DEV run?

The game generates the procedural map on Eternal Rust | DEV.

What are the rules and settings on Eternal Rust | DEV?

No gather rate appears in the name Eternal Rust | DEV. A maximum of 6 players is allowed per group. The server runs survival, gather, build and raid in the standard game. Players can fight each other, and raids are allowed. In the server browser it is Modded, meaning plugins or settings modify the game. Oxide plugins are in use. VAC is on, which is Valve's anti-cheat.

Location and uptime

Which version of Rust does Eternal Rust | DEV run?

Rust network protocol 2634 and build 167058 is the build Eternal Rust | DEV runs, on Windows. To join, your game must match the protocol; Steam handles the update.

Is Eternal Rust | DEV online, and how reliable is it?

Offline at the moment: Eternal Rust | DEV was last seen 20 days 9 hours ago. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. It first appears in Rust Heatmap records on 23 September 2026.

Where is Eternal Rust | DEV located?

A region is not published for Eternal Rust | DEV. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. To connect, use 85.72.131.117:28015.

Lists and filters

Which Rust Heatmap lists and filters include Eternal Rust | DEV?

The Rust Heatmap lists that Eternal Rust | DEV fits are: Modded Rust servers, by live population. These are the filters that return it on the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

What do the server tags on Eternal Rust | DEV mean?

The game's server browser reads the tags Eternal Rust | DEV publishes: gmrust (Game mode): Survival in the standard Rust form; mp100 (Max players): The slot count is 100; ts6 (Group limit): Teams cap at 6; v2634 (Protocol): The server runs game protocol 2634, so your game has to match it; cs167058 (Build): The game build here is 167058; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code is blank; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by settings or plugins, so it sits under Modded. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.

Connect

How do I join Eternal Rust | DEV?

To join by console, open it with F1 in Rust and enter client.connect 85.72.131.117:28015. Or press Launch Rust on this page, which connects you through Steam.

KeyServer tags

what each one means

Published as mp100,ptrak,$r?,v2634,gmrust,cs167058,ts6,^o^z

Game

gmrust
Game mode Survival in the standard Rust form.
mp100
Max players The slot count is 100.
ts6
Group limit Teams cap at 6.
v2634
Protocol The server runs game protocol 2634, so your game has to match it.
cs167058
Build The game build here is 167058.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code The region code is blank.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded The game is changed by settings or plugins, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.