Eternal Rust | DEV
Offline 85.72.131.117:28015 checked 20d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 37 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 19:21 UTC FW27d ago | 1° | – | running | 1 |
| Wed 23 Sep, 09:57 UTC35d ago | 1° | held half | 8.4 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on Eternal Rust | DEV?
The average peak across its recent wipes is 1 players. 37 hours after the latest wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.
What is the wipe schedule on Eternal Rust | DEV?
The record of Eternal Rust | DEV's wipes is not yet long enough to show a rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world it runs now dates from 27 days ago.
Player counts
How busy is Eternal Rust | DEV?
The last time Eternal Rust | DEV was seen was 20 days 9 hours ago, and it is offline now.
How does Eternal Rust | DEV rank against other Rust servers?
Player hours over seven days put Eternal Rust | DEV at #15,885, in the top 72% of ranked servers.
Rules and settings
Which map does Eternal Rust | DEV run?
The game generates the procedural map on Eternal Rust | DEV.
What are the rules and settings on Eternal Rust | DEV?
No gather rate appears in the name Eternal Rust | DEV. A maximum of 6 players is allowed per group. The server runs survival, gather, build and raid in the standard game. Players can fight each other, and raids are allowed. In the server browser it is Modded, meaning plugins or settings modify the game. Oxide plugins are in use. VAC is on, which is Valve's anti-cheat.
Location and uptime
Which version of Rust does Eternal Rust | DEV run?
Rust network protocol 2634 and build 167058 is the build Eternal Rust | DEV runs, on Windows. To join, your game must match the protocol; Steam handles the update.
Is Eternal Rust | DEV online, and how reliable is it?
Offline at the moment: Eternal Rust | DEV was last seen 20 days 9 hours ago. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. It first appears in Rust Heatmap records on 23 September 2026.
Where is Eternal Rust | DEV located?
A region is not published for Eternal Rust | DEV. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. To connect, use 85.72.131.117:28015.
Lists and filters
Which Rust Heatmap lists and filters include Eternal Rust | DEV?
The Rust Heatmap lists that Eternal Rust | DEV fits are: Modded Rust servers, by live population. These are the filters that return it on the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on Eternal Rust | DEV mean?
The game's server browser reads the tags Eternal Rust | DEV publishes: gmrust (Game mode): Survival in the standard Rust form; mp100 (Max players): The slot count is 100; ts6 (Group limit): Teams cap at 6; v2634 (Protocol): The server runs game protocol 2634, so your game has to match it; cs167058 (Build): The game build here is 167058; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code is blank; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by settings or plugins, so it sits under Modded. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
Connect
How do I join Eternal Rust | DEV?
To join by console, open it with F1 in Rust and enter client.connect 85.72.131.117:28015. Or press Launch Rust on this page, which connects you through Steam.