Rust HeatmapInfrared · players
IR live Players53,453 Servers11,707 Warm3,353 Fresh wipes · 3h134 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 1° now Linear · 0–2° · slots

DEVELOPMENT SERVER

Offline EU 85.61.52.207:28015 checked 2d ago

biweekly wipes moddedoxidepve
Sp1 · players now 1/ 2
50% full
Li1 · players, the last 48 hours · hourly average, UTC
No hourly readings in the last 48 hours
1
7-day average
peak 1
#11,953
rank
top 54% · #2380 in EU
2d ago
last wipe
biweekly schedule
8d 18h
next wipe
Thu 5 Nov, 19:00 UTC FW
UTC checked 2d ago

Li2Players

No hourly history yet.

Hourly average and peak, UTC.

Li3Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep2 Oct8 Oct15 Oct21 Oct27 Oct

Top 54% of all ranked servers, top 81% in EU. Ranked on player hours over the last seven days.

Bx1Wipe schedule

from its schedule tag

Next wipe Thursday 5 November, 19:00 UTC, in 8d 18h. The force wipe · high confidence

5.7 days
usual gap
between real wipes
0%
on rhythm
of its recent wipes
1
wipe-day peak
players, last three wipes
100%
crowd held
of its cycles kept half the crowd

Coming wipes

8d 18h
Thu 5 Nov, 19:00 UTC
FW
11d 15h
Sun 8 Nov, 15:16 UTC
25d 15h
Sun 22 Nov, 15:16 UTC
36d 18h
Thu 3 Dec, 19:00 UTC
FW
39d 15h
Sun 6 Dec, 15:16 UTC

The first 48 hours of its last wipes

Sun 25 OctMon 12 OctSat 10 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Sun 25 Oct, 15:16 UTC2d ago 1 – running 1
Mon 12 Oct, 09:04 UTC15d ago 1 held half 13.3 days 0
Sat 10 Oct, 19:51 UTC17d ago 2 – 1.6 days 1
Fri 2 Oct, 22:56 UTC25d ago 1 – 7.9 days 1
Wed 30 Sep, 18:36 UTC27d ago 1 – 2.2 days 1
Sun 27 Sep, 07:28 UTC30d ago 1 – 3.5 days 1
Sun 13 Sep, 15:40 UTC44d ago 1 – 13.7 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
[EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo
EU · no group limit · biweekly · 234 on average
195 / 2000
TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10
EU · groups of 30+ · biweekly · 53 on average
19 / 100
RustAria#4 [Мирный / PVE / SKINDROPS]
EU · groups of 100+ · biweekly · 31 on average
8 / 200
[ESP] TIESOLAND PVE | SKILLS | EVENTOS | HOME
EU · groups of 8+ · biweekly · 28 on average
28 / 50
[EU/US] RustyWasteland PVE | Halloween Contest | Zombies | Raid
EU · groups of 10+ · biweekly · 28 on average
16 / 100
PvE Rust-Z {х1-х5} Quest/Eco/Zombie/Events
EU · groups of 8+ · biweekly · 26 on average
5 / 100

LogQuick answers

from the figures on this page

Wipe schedule

What does wipe day look like on DEVELOPMENT SERVER?

Its recent wipes drew an average peak of 1 players. 2 hours into the latest wipe, player numbers topped out. Above half the peak until the next wipe: that held in 100% of its recent wipes.

What is the wipe schedule on DEVELOPMENT SERVER?

Its tag guides the prediction because DEVELOPMENT SERVER's wipe record is too thin to confirm the schedule. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe, when all Rust servers wipe. The world in play now was made 2 days 8 hours ago. A fortnightly wipe is listed in the tags.

Player counts

How busy is DEVELOPMENT SERVER?

DEVELOPMENT SERVER went quiet 2 days 6 hours ago and is offline right now. Averaged over the past week: 1 players, peaking at 1.

How does DEVELOPMENT SERVER rank against other Rust servers?

Seven-day player hours place DEVELOPMENT SERVER at #11,953, in the top 54% of ranked servers; within Europe it is #2,380.

Rules and settings

What are the rules and settings on DEVELOPMENT SERVER?

No gather rate appears in the name DEVELOPMENT SERVER. The group limit is 8 players, which is the game's default. pve is the game mode, other players cannot be fought. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins are in use. Anti-cheat: Valve's VAC is on.

Location and uptime

Which version of Rust does DEVELOPMENT SERVER run?

The build on DEVELOPMENT SERVER is Rust network protocol 2635 and build 168909, running on Windows. Your game must run the same protocol to join, and Steam takes care of updating it.

Is DEVELOPMENT SERVER online, and how reliable is it?

Last seen 2 days 6 hours ago, DEVELOPMENT SERVER is offline right now. It was up 3 of 168 hours across the last 7 full days, or 2% of the time. Rust Heatmap has had it on record since 13 September 2026.

Where is DEVELOPMENT SERVER located?

The EU tag is how DEVELOPMENT SERVER lists itself in Europe. Rust Heatmap shows the location a server states. It does not look up the machine's location. To connect, use 85.61.52.207:28015.

Lists and filters

Which Rust Heatmap lists and filters include DEVELOPMENT SERVER?

The Rust Heatmap lists that DEVELOPMENT SERVER fits are: EU Rust servers, busiest first, Modded Rust servers, by live population and Best Rust PvE servers. Filtering the list by Region: Europe; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 3 days brings it up.

What do the server tags on DEVELOPMENT SERVER mean?

The game's server browser reads the tags DEVELOPMENT SERVER publishes: gmvanilla (Game mode): The vanilla survival game; mp2 (Max players): This server has 2 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): Your game must match protocol 2635 to get in; cs168909 (Build): The game build here is 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; ^b (Biweekly): It wipes on a two-week cycle; ^p (PvE): PvE: the danger is the world, not other players; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by settings or plugins, so it sits under Modded; EU (Europe): Europe is where the server browser puts it. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.

How to join

How do I join DEVELOPMENT SERVER?

To join by console, open it with F1 in Rust and enter client.connect 85.61.52.207:28015. Or press Launch Rust on this page, which connects you through Steam.

KeyServer tags

what each one means

Published as mp2,ptrak,$r?,v2635,^b,EU,^p,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode The vanilla survival game.
mp2
Max players This server has 2 slots.
ts8
Group limit Teams cap at 8, which is the game default.
v2635
Protocol Your game must match protocol 2635 to get in.
cs168909
Build The game build here is 168909.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code No region code is set.

Wipe schedule

^b
Biweekly It wipes on a two-week cycle.

Gameplay

^p
PvE PvE: the danger is the world, not other players.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded The game is changed by settings or plugins, so it sits under Modded.

Region

EU
Europe Europe is where the server browser puts it.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.