[ESP/Ñ] DEV
Offline EU 85.50.86.46:22619 checked 30d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 29 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 71% of all ranked servers, top 87% in EU. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 15h. The force wipe
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What is the wipe schedule on [ESP/Ñ] DEV?
Drawn from the force wipe, the next wipe on [ESP/Ñ] DEV is an estimate. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC; that is its next wipe. The world in play now was made 42 days 5 hours ago. Its tags state a wipe every two weeks.
Population
How busy is [ESP/Ñ] DEV?
The last time [ESP/Ñ] DEV was seen was 30 days 1 hours ago, and it is offline now.
How does [ESP/Ñ] DEV rank against other Rust servers?
Top 71% of ranked servers and #2,575 in Europe: that is [ESP/Ñ] DEV at #16,917 for player hours over seven days.
Map and rules
Which map does [ESP/Ñ] DEV run?
A procedural map of size 3,750 with seed 1337, generated by the game, runs on [ESP/Ñ] DEV. From this page you can view the map on RustMaps, since the same size and seed give the same map. You play on a map named Bots y eventos en todo el mapa.
What are the rules and settings on [ESP/Ñ] DEV?
A gather rate is not given in the name [ESP/Ñ] DEV. 12 players is the cap for groups. pve is the game mode, player combat is disabled. The server browser lists it as Modded: plugins or settings change the game. Carbon plugins run on this server. The server has VAC, Valve's anti-cheat, turned on.
About the server
Which version of Rust does [ESP/Ñ] DEV run?
Rust network protocol 2633 and build 165217 is the build [ESP/Ñ] DEV runs, on Linux. Your game must run the same protocol to join, and Steam takes care of updating it.
Is [ESP/Ñ] DEV online, and how reliable is it?
Offline at the moment: [ESP/Ñ] DEV was last seen 30 days 1 hours ago. 0 of 168 hours up over the last 7 full days, which is 0%. Rust Heatmap has had it on record since 29 September 2026.
Where is [ESP/Ñ] DEV located?
In Europe, [ESP/Ñ] DEV lists itself with the EU tag. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. You can reach it at 85.50.86.46:22619.
Tags
Which Rust Heatmap lists and filters include [ESP/Ñ] DEV?
These Rust Heatmap lists include [ESP/Ñ] DEV: EU Rust servers, busiest first, Modded Rust servers, by live population and Best Rust PvE servers. Filtering the list by Region: Europe; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks brings it up.
What do the server tags on [ESP/Ñ] DEV mean?
These are the tags [ESP/Ñ] DEV publishes for the game's server browser to read: gmrust (Game mode): Rust survival, standard rules; mp40 (Max players): Slot count: 40; ts12 (Group limit): A team holds no more than 12; v2633 (Protocol): Your game must match protocol 2633 to get in; cs165217 (Build): Build 165217; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; ^b (Biweekly): The wipe interval is two weeks; ^p (PvE): The world provides the danger, since players do not fight each other; ^z (Modded): Settings or plugins alter the game, which puts it under Modded; ^y (Carbon): Carbon provides the plugin framework here; EU (Europe): The server browser lists it under Europe. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
Connect
How do I join [ESP/Ñ] DEV?
Press F1 in Rust to open the console, then enter client.connect 85.50.86.46:22619. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.