Rust HeatmapInfrared · players
IR live Players65,323 Servers11,766 Warm3,462 Fresh wipes · 3h190 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–10° · slots

Rust Test Local

Offline 85.251.89.125:28015 checked 7d ago

Sp1 · players now 0/ 10
0% full
Li1 · players, the last 48 hours · hourly average, UTC
No hourly readings in the last 48 hours
0
7-day average
peak –
#15,423
rank
top 69%
8d ago
last wipe
no schedule published
–
next wipe
no rhythm it keeps
UTC checked 7d ago

Li2Players

No hourly history yet.

Hourly average and peak, UTC.

Li3Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep26 Sep2 Oct12 Oct22 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

6.7 days
usual gap
between real wipes
0%
on rhythm
of its recent wipes
1
wipe-day peak
players, last three wipes
50%
crowd held
else halves by day 3

The first 48 hours of its last wipes

Tue 20 OctFri 9 OctFri 18 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Tue 20 Oct, 23:43 UTC8d ago 1 – running 1
Fri 9 Oct, 13:39 UTC19d ago 1 – 11.4 days 1
Fri 18 Sep, 07:56 UTC41d ago 1 halved by day 3 21.2 days 0
Fri 18 Sep, 00:11 UTC41d ago 1 – 0.3 days 1
Wed 16 Sep, 00:25 UTC43d ago 1 held half 2 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays|
EU · groups of 12+ · weekly · 514 on average
500 / 525
Rustoria.co - EU East Long
EU · groups of 12+ · monthly · 319 on average
388 / 450
Rusty Moose |EU Main|
EU · groups of 12+ · weekly · 291 on average
49 / 250
Rustoria.co - EU Main
EU · groups of 16+ · weekly · 276 on average
48 / 250
Rustafied.com - EU Friday
EU · groups of 16+ · weekly · 275 on average
51 / 100
Rustoria.co - EU East Medium
EU · groups of 12+ · biweekly · 241 on average
161 / 200

LogQuick answers

from the figures on this page

Wipe schedule

What does wipe day look like on Rust Test Local?

The average peak across its recent wipes is 1 players. 0 hours after the latest wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 50% of its recent wipes. By day 3 it was below half in the wipes that did not hold.

What is the wipe schedule on Rust Test Local?

No next wipe can be predicted: Rust Test Local wipes when it chooses, at irregular times. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world it runs now dates from 8 days 12 hours ago.

Population

How busy is Rust Test Local?

The last time Rust Test Local was seen was 7 days 23 hours ago, and it is offline now.

How does Rust Test Local rank against other Rust servers?

Ranked #15,423 on seven-day player hours, Rust Test Local is in the top 69% of all ranked servers.

Map and rules

Which map does Rust Test Local run?

A procedural map, generated by the game, runs on Rust Test Local.

What are the rules and settings on Rust Test Local?

A gather rate is not given in the name Rust Test Local. 8 players is the default group size, and that is the limit here. The server runs survival, gather, build and raid in the standard game. Combat between players and raiding are both possible. You will find it under Community in the server browser; it is a community server. The server has VAC, Valve's anti-cheat, turned off.

Server details

Which version of Rust does Rust Test Local run?

The build on Rust Test Local is Rust network protocol 2634 and build 167234, running on Linux. Your game must run the same protocol to join, and Steam takes care of updating it.

Is Rust Test Local online, and how reliable is it?

Offline at the moment: Rust Test Local was last seen 7 days 23 hours ago. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. The first record of it on Rust Heatmap is 13 September 2026.

Where is Rust Test Local located?

A region is not published for Rust Test Local. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. To connect, use 85.251.89.125:28015.

Tags

Which Rust Heatmap lists and filters include Rust Test Local?

The Rust Heatmap lists that Rust Test Local fits are: Best Rust community servers. These are the filters that return it on the list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

What do the server tags on Rust Test Local mean?

gmrust (Game mode): Rust survival, standard rules; mp10 (Max players): The slot count is 10; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): Your game must match protocol 2634 to get in; cs167234 (Build): This build is 167234; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code is blank are the tags Rust Test Local publishes, and the server browser reads them. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.

Connect

How do I join Rust Test Local?

Press F1 in Rust to open the console, then enter client.connect 85.251.89.125:28015. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.

KeyServer tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs167234,ts8

Game

gmrust
Game mode Rust survival, standard rules.
mp10
Max players The slot count is 10.
ts8
Group limit Teams cap at 8, which is the game default.
v2634
Protocol Your game must match protocol 2634 to get in.
cs167234
Build This build is 167234.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code The region code is blank.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.