test.pvdw.io
Offline 85.234.204.103:50080 checked 4d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 63% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 25 Oct, 23:28 UTC4d ago | 1° | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on test.pvdw.io?
Its recent wipes drew an average peak of 1 players. 0 hours into the latest wipe, player numbers topped out.
What is the wipe schedule on test.pvdw.io?
Its rhythm cannot yet be told: too few of test.pvdw.io's wipes are on record. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world in play now was made 4 days 4 hours ago.
Player counts
How busy is test.pvdw.io?
test.pvdw.io went quiet 4 days 4 hours ago and is offline right now. The average across the last seven days is 0 players; the peak reached 1.
How does test.pvdw.io rank against other Rust servers?
Player hours over seven days put test.pvdw.io at #14,013, in the top 63% of ranked servers.
Settings and rules
Which map does test.pvdw.io run?
The map on test.pvdw.io is procedural, size 3,000 with seed 1103970972, generated by the game. From this page you can view the map on RustMaps, since the same size and seed give the same map.
What are the rules and settings on test.pvdw.io?
No gather rate appears in the name test.pvdw.io. The group limit is 8 players, which is the game's default. The server runs survival, gather, build and raid in the standard game. Players can fight each other, and raids are allowed. In the server browser it appears under Community, as a community server. The server has VAC, Valve's anti-cheat, turned off.
Location and uptime
Which version of Rust does test.pvdw.io run?
The build on test.pvdw.io is Rust network protocol 2635 and build 168909, running on Linux. Steam updates your game for you, and the protocol has to match for you to join.
Is test.pvdw.io online, and how reliable is it?
Offline at the moment: test.pvdw.io was last seen 4 days 4 hours ago. It was up 0 of 96 hours across the last 4 full days, or 0% of the time. Rust Heatmap has had it on record since 25 October 2026.
Where is test.pvdw.io located?
No region is published by test.pvdw.io. Rust Heatmap shows the location a server states. It does not look up the machine's location. You can reach it at 85.234.204.103:50080.
Tags
Which Rust Heatmap lists and filters include test.pvdw.io?
These Rust Heatmap lists include test.pvdw.io: Best Rust community servers. These are the filters that return it on the list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
What do the server tags on test.pvdw.io mean?
gmvanilla (Game mode): This is vanilla survival; mp30 (Max players): Slot count: 30; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): The server runs game protocol 2635, so your game has to match it; cs168909 (Build): This build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): A region code is not set are the tags test.pvdw.io publishes, and the server browser reads them. The top of this page also shows the tags for players now, the queue and when the world was made.
How to join
How do I join test.pvdw.io?
Enter client.connect 85.234.204.103:50080 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you. https://www.pvdw.io is where its website is.
