Cloud #1 [x10|Procedural|LOOT+|KIT|WIPE 23.10]
Online EU 85.233.150.44:35010 checked 9m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 24% of all ranked servers, top 61% in EU. Ranked on player hours over the last seven days.
Bx1Wipe schedule
a steady gapNext wipe Friday 30 October, 15:32 UTC, in 2d 9h. Every 7 days 4 hours · medium confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 8 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 23 Oct, 11:46 UTC4d ago | 2° | – | running | 0 |
| Fri 16 Oct, 08:01 UTC11d ago | 4° | halved by day 3 | 7.2 days | 0 |
| Thu 8 Oct, 16:07 UTC19d ago | 4° | halved by day 5 | 7.7 days | 0 |
| Fri 2 Oct, 12:56 UTC25d ago | 5° | halved by day 4 | 6.1 days | 0 |
| Fri 25 Sep, 03:33 UTC33d ago | 3° | halved by day 1 | 7.4 days | 0 |
| Thu 17 Sep, 19:33 UTC40d ago | 3° | halved by day 4 | 7.3 days | 4 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on Cloud #1 [x10|Procedural|LOOT+|KIT|WIPE 23.10]?
The average peak across its recent wipes is 3 players. 8 hours into the latest wipe, player numbers topped out. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. By day 4 it was below half in the wipes that did not hold.
What is the wipe schedule on Cloud #1 [x10|Procedural|LOOT+|KIT|WIPE 23.10]?
The recent gap between wipes on Cloud #1 [x10|Procedural|LOOT+|KIT|WIPE 23.10] is about 7.3 days. Due on Friday 30 October at 15:32 UTC: the next wipe. The world in play now was made 4 days 18 hours ago. Its tags state a wipe every two weeks.
Player counts
How busy is Cloud #1 [x10|Procedural|LOOT+|KIT|WIPE 23.10]?
Cloud #1 [x10|Procedural|LOOT+|KIT|WIPE 23.10] currently has 0 of its 100 slots filled. The average across the last seven days is 0 players; the peak reached 2. Look at 06:00 UTC for the last 48 hours: that hour averaged 2 players.
How does Cloud #1 [x10|Procedural|LOOT+|KIT|WIPE 23.10] rank against other Rust servers?
Seven-day player hours place Cloud #1 [x10|Procedural|LOOT+|KIT|WIPE 23.10] at #5,435, in the top 24% of ranked servers; within Europe it is #1,789.
Settings and rules
Which map does Cloud #1 [x10|Procedural|LOOT+|KIT|WIPE 23.10] run?
Cloud #1 [x10|Procedural|LOOT+|KIT|WIPE 23.10] runs a procedural map of size 3,700 with seed 2090362659, generated by the game. You can look at the map on RustMaps from this page: the same size and seed give the same map.
What are the rules and settings on Cloud #1 [x10|Procedural|LOOT+|KIT|WIPE 23.10]?
10x gather is what Cloud #1 [x10|Procedural|LOOT+|KIT|WIPE 23.10] advertises in its name. Groups can contain up to 8 players, the default in the game. The server runs survival, standard play: gathering, building and raiding. Combat between players and raiding are both possible. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins run on this server. VAC is on, which is Valve's anti-cheat.
Location and uptime
Which version of Rust does Cloud #1 [x10|Procedural|LOOT+|KIT|WIPE 23.10] run?
The build on Cloud #1 [x10|Procedural|LOOT+|KIT|WIPE 23.10] is Rust network protocol 2635 and build 168909, running on Linux. Steam updates your game for you, and the protocol has to match for you to join.
Is Cloud #1 [x10|Procedural|LOOT+|KIT|WIPE 23.10] online, and how reliable is it?
The server is up at the moment: Cloud #1 [x10|Procedural|LOOT+|KIT|WIPE 23.10] is online. The uptime it reports puts the last restart at about 27 hours ago. It was up 168 of 168 hours across the last 7 full days, or 100% of the time. It first appears in Rust Heatmap records on 13 September 2026.
Where is Cloud #1 [x10|Procedural|LOOT+|KIT|WIPE 23.10] located?
In Europe, Cloud #1 [x10|Procedural|LOOT+|KIT|WIPE 23.10] lists itself with the EU tag. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. To connect, use 85.233.150.44:35010.
Does Cloud #1 [x10|Procedural|LOOT+|KIT|WIPE 23.10] run smoothly?
It averaged 57 server fps over the last 48 hours, with a low of 24. Buildings, deployables and the rest of the world came to as much as 82,608 entities. At its peak it held 3,251 MB of memory. Lag, as players experience it, comes from low fps and a rising entity count.
Tags
Which Rust Heatmap lists and filters include Cloud #1 [x10|Procedural|LOOT+|KIT|WIPE 23.10]?
These Rust Heatmap lists include Cloud #1 [x10|Procedural|LOOT+|KIT|WIPE 23.10]: 10x Rust servers, EU Rust servers, busiest first and Modded Rust servers, by live population. You will find it under these filters on the server list: Region: Europe; Type: Modded; Server tag: Biweekly ^b, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last week; Gather rate: 10x.
What do the server tags on Cloud #1 [x10|Procedural|LOOT+|KIT|WIPE 23.10] mean?
These are the tags Cloud #1 [x10|Procedural|LOOT+|KIT|WIPE 23.10] publishes for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust form; mp100 (Max players): Slot count: 100; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): The server runs game protocol 2635, so your game has to match it; cs168909 (Build): The game build here is 168909; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): No region code is set; ^b (Biweekly): Every two weeks the server wipes; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Settings or plugins alter the game, which puts it under Modded; EU (Europe): In the server browser it sits under Europe. The top of this page also shows the tags for players now, the queue and when the world was made.
Connect
How do I join Cloud #1 [x10|Procedural|LOOT+|KIT|WIPE 23.10]?
Enter client.connect 85.233.150.44:35010 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you. http://cloudrust.ru/ is where its website is.
