[AU] Dead Signal | Monthly
Online 85.155.189.54:28015 checked 2h ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 17% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What is the wipe schedule on [AU] Dead Signal | Monthly?
Its rhythm cannot yet be told: too few of [AU] Dead Signal | Monthly's wipes are on record. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world it runs now dates from 14 days 16 hours ago.
Player counts
How busy is [AU] Dead Signal | Monthly?
Of 50 slots on [AU] Dead Signal | Monthly, 0 are in use right now. The average across the last seven days is 1 players; the peak reached 5. Its busiest point in the last 48 hours was 09:00 UTC, averaging 1 players.
How does [AU] Dead Signal | Monthly rank against other Rust servers?
Player hours over seven days put [AU] Dead Signal | Monthly at #3,825, in the top 17% of ranked servers.
Rules and settings
Which map does [AU] Dead Signal | Monthly run?
A procedural map of size 3,000 with seed 12345, generated by the game, runs on [AU] Dead Signal | Monthly. From this page you can view the map on RustMaps, since the same size and seed give the same map.
What are the rules and settings on [AU] Dead Signal | Monthly?
No gather rate appears in the name [AU] Dead Signal | Monthly. 8 players is the default group size, and that is the limit here. The server runs survival, gather, build and raid in the standard game. Players can fight each other, and raids are allowed. In the server browser it is Modded, meaning plugins or settings modify the game. Carbon plugins are in use. VAC is on, which is Valve's anti-cheat.
About the server
Which version of Rust does [AU] Dead Signal | Monthly run?
Rust network protocol 2635 and build 168909 on Linux is what [AU] Dead Signal | Monthly runs. Steam updates your game for you, and the protocol has to match for you to join.
Is [AU] Dead Signal | Monthly online, and how reliable is it?
Right now [AU] Dead Signal | Monthly shows as online. The uptime it reports puts the last restart at about 22 hours ago. It was up 119 of 120 hours across the last 5 full days, or 99% of the time. The first record of it on Rust Heatmap is 22 October 2026.
Where is [AU] Dead Signal | Monthly located?
No region tag comes from [AU] Dead Signal | Monthly, but its name points to Oceania. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. You can reach it at 85.155.189.54:28015.
Does [AU] Dead Signal | Monthly run smoothly?
Average server fps over the last 48 hours was 97; it never dropped below 37. Entities peaked at 48,747, counting buildings, deployables and all the rest of the world. Memory use reached 2,143 MB at most. Players feel lag when fps falls and the entity count climbs.
Lists and filters
Which Rust Heatmap lists and filters include [AU] Dead Signal | Monthly?
Oceania Rust servers and Modded Rust servers, by live population are the Rust Heatmap lists that [AU] Dead Signal | Monthly fits. You will find it under these filters on the server list: Region: Oceania; Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
What do the server tags on [AU] Dead Signal | Monthly mean?
These are the tags [AU] Dead Signal | Monthly publishes for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust form; mp50 (Max players): This server has 50 slots; ts8 (Group limit): At most 8 per team: the default the game ships with; v2635 (Protocol): Your game must match protocol 2635 to get in; cs168909 (Build): Build 168909; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): The region code is blank; ^z (Modded): The game is changed by settings or plugins, so it sits under Modded; ^y (Carbon): Plugins run through Carbon. The top of this page also shows the tags for players now, the queue and when the world was made.
Connect
How do I join [AU] Dead Signal | Monthly?
Enter client.connect 85.155.189.54:28015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you. The server's site sits at https://radiantplay.com.au.