Rust HeatmapInfrared · players
IR live Players89,289 Servers11,829 Warm4,008 Fresh wipes · 3h18 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–50° · slots

[AU] Dead Signal | Monthly

Online 85.155.189.54:28015 checked 2h ago

moddedcarbon
Sp1 · players now 0/ 50
0% full
Li1 · players, the last 48 hours · hourly average, UTCpeak 1°
Mon 20:00flare: a wipe in that hourWed 17:00
1
7-day average
peak 5
#3,825
rank
top 17%
14d ago
last wipe
no schedule published
–
next wipe
no wipe seen yet
UTC checked 2h ago

Li2Players

AveragePeak
00.250.50.75120:0005:0014:0023:0008:0017:00

Hourly average and peak, UTC.

Li3Server performance

05010015020020:0005:0014:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k22 Oct23 Oct24 Oct26 Oct27 Oct28 Oct

Top 17% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
vanilla +
OC · groups of 16+ · monthly · 1 on average
0 / 75
Rustafied.com - AU Main
OC · groups of 16+ · weekly · 147 on average
9 / 100
Rustafied.com - AU Monday
OC · groups of 16+ · weekly · 118 on average
100 / 125
Rustopia.gg - AU Main
OC · groups of 12+ · weekly · 59 on average
7 / 150
Rustafied.com - AU Long
OC · groups of 16+ · monthly · 32 on average
14 / 100
Rustafied.com - AU Friday
OC · groups of 16+ · weekly · 29 on average
10 / 100

LogQuick answers

from the figures on this page

Wipe schedule

What is the wipe schedule on [AU] Dead Signal | Monthly?

Its rhythm cannot yet be told: too few of [AU] Dead Signal | Monthly's wipes are on record. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world it runs now dates from 14 days 16 hours ago.

Player counts

How busy is [AU] Dead Signal | Monthly?

Of 50 slots on [AU] Dead Signal | Monthly, 0 are in use right now. The average across the last seven days is 1 players; the peak reached 5. Its busiest point in the last 48 hours was 09:00 UTC, averaging 1 players.

How does [AU] Dead Signal | Monthly rank against other Rust servers?

Player hours over seven days put [AU] Dead Signal | Monthly at #3,825, in the top 17% of ranked servers.

Rules and settings

Which map does [AU] Dead Signal | Monthly run?

A procedural map of size 3,000 with seed 12345, generated by the game, runs on [AU] Dead Signal | Monthly. From this page you can view the map on RustMaps, since the same size and seed give the same map.

What are the rules and settings on [AU] Dead Signal | Monthly?

No gather rate appears in the name [AU] Dead Signal | Monthly. 8 players is the default group size, and that is the limit here. The server runs survival, gather, build and raid in the standard game. Players can fight each other, and raids are allowed. In the server browser it is Modded, meaning plugins or settings modify the game. Carbon plugins are in use. VAC is on, which is Valve's anti-cheat.

About the server

Which version of Rust does [AU] Dead Signal | Monthly run?

Rust network protocol 2635 and build 168909 on Linux is what [AU] Dead Signal | Monthly runs. Steam updates your game for you, and the protocol has to match for you to join.

Is [AU] Dead Signal | Monthly online, and how reliable is it?

Right now [AU] Dead Signal | Monthly shows as online. The uptime it reports puts the last restart at about 22 hours ago. It was up 119 of 120 hours across the last 5 full days, or 99% of the time. The first record of it on Rust Heatmap is 22 October 2026.

Where is [AU] Dead Signal | Monthly located?

No region tag comes from [AU] Dead Signal | Monthly, but its name points to Oceania. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. You can reach it at 85.155.189.54:28015.

Does [AU] Dead Signal | Monthly run smoothly?

Average server fps over the last 48 hours was 97; it never dropped below 37. Entities peaked at 48,747, counting buildings, deployables and all the rest of the world. Memory use reached 2,143 MB at most. Players feel lag when fps falls and the entity count climbs.

Lists and filters

Which Rust Heatmap lists and filters include [AU] Dead Signal | Monthly?

Oceania Rust servers and Modded Rust servers, by live population are the Rust Heatmap lists that [AU] Dead Signal | Monthly fits. You will find it under these filters on the server list: Region: Oceania; Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

What do the server tags on [AU] Dead Signal | Monthly mean?

These are the tags [AU] Dead Signal | Monthly publishes for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust form; mp50 (Max players): This server has 50 slots; ts8 (Group limit): At most 8 per team: the default the game ships with; v2635 (Protocol): Your game must match protocol 2635 to get in; cs168909 (Build): Build 168909; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): The region code is blank; ^z (Modded): The game is changed by settings or plugins, so it sits under Modded; ^y (Carbon): Plugins run through Carbon. The top of this page also shows the tags for players now, the queue and when the world was made.

Connect

How do I join [AU] Dead Signal | Monthly?

Enter client.connect 85.155.189.54:28015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you. The server's site sits at https://radiantplay.com.au.

KeyServer tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Survival in the standard Rust form.
mp50
Max players This server has 50 slots.
ts8
Group limit At most 8 per team: the default the game ships with.
v2635
Protocol Your game must match protocol 2635 to get in.
cs168909
Build Build 168909.
ptrak
Networking Standard game networking here, which is RakNet.
$r?
Region code The region code is blank.

Mods and access

^z
Modded The game is changed by settings or plugins, so it sits under Modded.
^y
Carbon Plugins run through Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.